That would have to be modified so that a skill "the Totten Tyran" just give the effect using the claws.
and use:
name="weaponsAllowed" <set val="1280"/> but still giving the effect with other weapons.
In the event that it is not possible, such a condition would have to get the skill for using certain weapons "Dagga and bow" the skill of adverse effects.
You've tried this way but I still does not work:
Equipped msg="An hand-to-hand <cond combat weapon is required to use this skill.">
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Use whatever template you want—but don’t be mad if people call you out for trying to make money while using something that isn’t yours in your product.
Especially if the creator asked you nicely to take it down before making the issue public.
Question
xinfonex
Hi
Sorry for my bad English
That would have to be modified so that a skill "the Totten Tyran" just give the effect using the claws.
and use:
name="weaponsAllowed" <set val="1280"/> but still giving the effect with other weapons.
In the event that it is not possible, such a condition would have to get the skill for using certain weapons "Dagga and bow" the skill of adverse effects.
You've tried this way but I still does not work:
Equipped msg="An hand-to-hand <cond combat weapon is required to use this skill.">
Dual kind="Fist, <using Fist"/>
</ Cond>
<for>
count="1" <effect name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
order="0x30" <mul stat="runSpd" val="1.20"/>
order="0x40" <add stat="accCombat" val="3"/>
</ Effect>
</ For>
Gives weapon <cond negative msg="This effetcs.">
kind="Dagger"/> <using
</ Cond>
<for>
count="1" <effect name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
order="0x30" <sub stat="runSpd" val="1.50"/>
order="0x40" <sub stat="accCombat" val="30"/>
</ Effect>
</ For>
What would be the right way to prevent the use of other weapons with Totten?
Thanks ..
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