I have a problem in the installation of a server Hellbound l2off.
I have all lit, and the networked machine, put my user and pass, well connected, the server appears online, but that's the selection of the server, stays there ..
If not common, but the strip all the time l2loG a message that sql Quaed (0)
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Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
Question
goncb
Hello everyone ..
I have a problem in the installation of a server Hellbound l2off.
I have all lit, and the networked machine, put my user and pass, well connected, the server appears online, but that's the selection of the server, stays there ..
If not common, but the strip all the time l2loG a message that sql Quaed (0)
in l2server have this error ..
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and l2npc have this one.
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and these ..
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From already thank you very much.
greetings.
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