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[L2J]White][Eagle


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Server is freshly wiped (some minutes ago)

New chance to start and play in one of the best PVP Servers.

 

Bartz x2000

SERVER BASIC SETTINGS - exp: x2000 sp: x2000 adena: x2500

 

Max Enchanting : +15

Safe Enchanting : +5

Enchant Rate : 90%

 

CT1 Olympiad System

CT1 Working Geodata

Cursed Weapons

Sieges & Fort Sieges - EVERY 2 WEEKS!

MASS PVP SPOTS

Global Gatekeeper

Buffer (all BUFS with long TIME)

Free Quests for Nobless and Subclass

Duel System

Auto lern skills

Class Manager

Subclass Manager

GM Shop

Buffs are only in party ( Anti-Grief system )

Clan Penalities are OFF.

Wedding System

Perfect working gracia epilogue world with all RBS.

Multi world system

Coperation instance locations with RBS.

NO PK DROP !!!

And much more!

 

Kain

SERVER BASIC SETTINGS - exp: x50 sp: x60 adena: x120

 

 

Max Enchanting weapon : +20

Max Enchanting armor/jawels : +10

Safe Enchanting : +4

Enchant Rate : 66%

 

CT1 Olympiad System

CT1 Working Geodata

MASS PVP SPOTS

Balanced classes

Auto lern skills

Seven Signs

Custom locations Global Gatekeeper

GM Shops, Apiga Trader

Class Managers

Subclass Menager

NPC Buffer (LONG TIME BUFFS)

Free Quests for Nobless and Subclass

Dueling system

Wedding System

Sieges & Fort Sieges - EVERY 2 WEEKS!

Clan Penalities are ON

4kk adena + 10 Scrolls of Escape on start

Perfect working gracia epilogue world with all RBS

Multi world system !!

PK DROP is ON !!!

 

Sieghardt

SERVER BASIC SETTINGS - exp: x5 sp: x7 adena: x8 drop: x10

 

 

Max Enchanting : +25

Safe Enchanting max : +3

Enchant Rate : 66%

 

CT1 Olympiad System

CT1 Working Geodata

Hero olimpiad system

Cursed weapons events

Manor manager

Gracia locations, mobs, armors, weapons

Common Craft

Ships

Fishing system

Seven signs event

Nobless event

Duel system

Wedding System

Perfect working gracia epilogue world with all RBS

PK DROP is ON !!!!

NO WIPES !!

NO DONATE !!!!

 

Join us , NOW!

http://www.white-eagle.com.pl

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Buffer (all BUFS with long TIME)

 

How long?

 

Multi world system

 

Multi what??

 

NO PK DROP !!!

 

Lame setting imo...anyone can go on a PK rampage and suffer no consequences.

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Server was wiped because Login machine got crashed badly and HDDs got burned

 

and u think anyone believe this ^^

W][E was and is for me still a fail and even after the wipe they use again the crap donate skill system lawl...

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and u think anyone believe this ^^

W][E was and is for me still a fail and even after the wipe they use again the crap donate skill system lawl...

 

about 2 years ago it was (IMO) the best pvp server around

(yhh... 700 ppl online waiting for siege and BOOM! server chashed xD I've got rly cool memories connected with old w][e - IMO it could be the best pvp server if they delete skills donate and so on...)

 

but now admins wants to get more money, EOT

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  • 1 year later...

about 2 years ago it was (IMO) the best pvp server around

(yhh... 700 ppl online waiting for siege and BOOM! server chashed xD I've got rly cool memories connected with old w][e - IMO it could be the best pvp server if they delete skills donate and so on...)

 

but now admins wants to get more money, EOT

+1 right now what w][e is about, is money. nowadays they dont think how the players will play (gameplay), or how the game can be better(updates, improvements), all about the money.... wipe every 2-3 months.. :S , donators pwning saying they aren't donates.. UNSTABLE classes due to donates.. yeah w][e was at a time a very cool server, but now it is crap..

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if not mistaken   BACKUPCODE package net.sf.l2j.mods.itemhandlers; import net.sf.l2j.gameserver.data.xml.AugmentationData; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.SayType; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; /** * @author RKolibri */ public class FastAugmentation implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); Augmentation topLs = AugmentationData.getInstance().generateRandomAugmentation(76, 3); Augmentation highLs = AugmentationData.getInstance().generateRandomAugmentation(76, 2); Augmentation midLs = AugmentationData.getInstance().generateRandomAugmentation(76, 1); Augmentation noGradeLs = AugmentationData.getInstance().generateRandomAugmentation(76, 0); InventoryUpdate iu = new InventoryUpdate(); int ls = item.getItemId(); if (weapon == null) { player.sendMessage("You have to equip a weapon first."); return; } if (weapon.getItem().getCrystalType().getId() <= 3) { player.sendMessage("Fast Augmentation available only for A and S grade Weapons!"); return; } if (weapon.isHeroItem()) { player.sendMessage("Hero weapons can't be augmented!"); return; } if (weapon.isAugmented()) { removeAug(playable); } else { player.destroyItem("Consume", item.getObjectId(), 1, null, false); Augmentation augmentation; if (ls == 8762) { augmentation = topLs; } else if (ls == 8752) { augmentation = highLs; } else if (ls == 8742) { augmentation = midLs; } else if (ls == 8732) { augmentation = noGradeLs; } else { return; } weapon.setAugmentation(augmentation); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); if (weapon.getAugmentation().getSkill() == null) { player.sendMessage("No luck try again!"); } else { checkAugmentResult(playable); } } } public static boolean removeAug(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); InventoryUpdate iu = new InventoryUpdate(); weapon.getAugmentation().removeBonus(player); weapon.removeAugmentation(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); return true; } private static void checkAugmentResult(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); String name = weapon.getAugmentation().getSkill().getName(); boolean isChance = weapon.getAugmentation().getSkill().isChance(); boolean isActive = weapon.getAugmentation().getSkill().isActive(); boolean isPassive = weapon.getAugmentation().getSkill().isPassive() && !isChance; InventoryUpdate iu = new InventoryUpdate(); String type; if (isChance) { type = "CHANCE"; } else if (isActive) { type = "ACTIVE"; } else if (isPassive) { type = "PASSIVE"; } else { return; } player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name); player.broadcastPacket(new SocialAction(player, 3)); player.disarmWeapon(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); } public static void sendMessage(final Player player, final String message) { player.sendPacket(new ExShowScreenMessage(message, 3000, ExShowScreenMessage.SMPOS.TOP_CENTER, true)); player.sendMessage(message); } }   Pastebin   Have fun and enjoy Author : RKolibri Credits : RKolibri  
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