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Posted

to dokimasa tpt...  >:(

 

Oso gia to castle ..... :P

 

Enas filos mou ekane diko tou server .. kai mpenw kai egw pou kai pou apo to pc tou,,  :P

 

Tora mpika kai piga pira castle ... dn eixa ti na kanw x0a0ax Na bgalw kamia foto 8elw :)

 

Episis 8elw na rotiso .... Pws ginete na mpw ston server pou ekane  apo to spiti mou ???

 

Kserw oti exoun ginei 239239123 posts gia auto to 8ema alla ekana search kai dn me boi8ise kati...

Kapoios na mou grapsei ta steps h akoma kalutera ena guide ? (Ti prepei na kanei o filos mou gia na mpw egw apo to spiti mou ??)  :'( 

Posted

pas konta kai patas /sit nomizw.

 

(pote phres castle re thirio? :P )

 

me /sit dn pianei tsampa 8a to kaneis :P kane target ton 8rono k meta me to eikonidio tou /sit-/stand ka8esai h shkwnesai apo to 8rono :P

 

oso gia to server an s exei afhsei ola ta arxeia k to server spiti s apla anoixse login server game server k empa me to l2.ini sto system s na exei localhost IP (dld 127.0.0.1) gia na mporeseis na mpeis apo to spiti s :P an dn ta exei kanei anoixse to fileedit k ftiaxse thn IP k kanto encrypt se 413 morfh oxi 414

 

btw rixse mia matia http://www.maxcheaters.com/forum/index.php?board=37.0  sigoura 8a breis oti psaxneis

Posted

Loipon molis ir8a spiti m kai ekana diko mou server ...

 

Lew na ton paw se ena net gia na mpenoume na malakizomaste..

 

Loipon sumfona me to topic tou killer pou mou edwse o notabastard....

 

Vrika to Ip mou to evala sto host... Kai episis to evala... sto login server :

 

ExternalHostname=xxxxxxxxxxx

 

Twra ... ??? An dwsw to Ip mou sto net kai paei o allos na mpei me host 8a loggarei ?

 

Uparxei tropos na to kanw me patchaki ???

Posted

Loipon molis ir8a spiti m kai ekana diko mou server ...

 

Lew na ton paw se ena net gia na mpenoume na malakizomaste..

 

Loipon sumfona me to topic tou killer pou mou edwse o notabastard....

 

Vrika to Ip mou to evala sto host... Kai episis to evala... sto login server :

 

ExternalHostname=xxxxxxxxxxx

 

Twra ... ??? An dwsw to Ip mou sto net kai paei o allos na mpei me host 8a loggarei ?

 

Uparxei tropos na to kanw me patchaki ???

 

nai, ne tin ip sou 8a mpoune ana tin valoune sta hosts

 

to patchaki to leei epishs sto post pou sou dwsa, kaneis aplws edit to l2.ini kai vazeis thn ip sou sto swsto meros (prepei na xeis static, gt alliws 8a einai spasimo :D )

Posted

Xrisimopoihsa to pack tou solution pws ginete twra na allaksw pass ? :S

 

ID: Solution

 

Pass :Admin

 

Einai polu eykolo :P 8elw kati allo.. ginete na allaksw ?  :'(

 

 

Posted

Einai paketo ??? Ti akrivws ennoeis me auto ?

 

Na upo8esw oti enoeis oti einai duskolo  ??

 

An enoeis auto.. Nai einai alla an katseis na asxoli8eis pisteyw 8a ginei poli pio eukolo....

 

Egw ekatsa simera ena 10wro :P kai arxizw idi apo tin  prwti mera kai katalavenw  ... ti paizetai..

 

8a ksepsaxnisw olo to forum ... kai kati 8a ginei :) Na eiste kala Maxcheaters :P  ;)

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
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