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Posted

é tudo parado mesmo. Não há comboios para nenhum lado nem autocarros (onibus como vocês chamam)

Tudo fechado xD

Posted

é tudo parado mesmo. Não há comboios para nenhum lado nem autocarros (onibus como vocês chamam)

Tudo fechado xD

Kkkkk nossa.

Posted

Tudo tranquilo,apenas um calor terrivel hoje >.>

quando é que voltas? o negócio corre bem?

Ou vou ter que ir aí ao Brasil, assaltar umas casas, partir umas consolas à bastonada e deixar um voucher com o enderenço da tua loja? ;D

Posted

quando é que voltas? o negócio corre bem?

Ou vou ter que ir aí ao Brasil, assaltar umas casas, partir umas consolas à bastonada e deixar um voucher com o enderenço da tua loja? ;D

Kkkkk

Bem todo dia estou a logar no forum,mas não posso ficar o tempo inteiro online,pois é final de ano e eu tenho muito serviço para fazer na loja.

Vou estar mais tranquilo somente depois do natal :(

Posted

Bem todo dia estou a logar no forum,mas não posso ficar o tempo inteiro online,pois é final de ano e eu tenho muito serviço para fazer na loja.

Vou estar mais tranquilo somente depois do natal :(

eu sei que até tens logado...

mas mais tranquilo? Não pode ser que assim é menos serviço. Tens que contratar meia dúzia de capangas e fazer uns serviçinhos como te disse :)

Posted

eu sei que até tens logado...

mas mais tranquilo? Não pode ser que assim é menos serviço. Tens que contratar meia dúzia de capangas e fazer uns serviçinhos como te disse :)

Nah eu não tenho funcionarios,faço tudo sozinho mesmo :P

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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