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[Request]Custom skills


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lolz make them by your self its so easy :D

lets take an example :

Might:

<skill id="1068" levels="3" name="Might" enchantLevels1="30" enchantLevels2="30" >
  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
  <table name="#ench1time">
  1240 1280 1320 1360 1400 1440 1480 1520 1560 1600
  1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
  2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
  </table>
  <table name="#ench2MpConsume">
  27 27 26 26 25 25 24 24 23 23
  22 22 21 21 21 20 20 19 19 18
  18 17 17 16 16 15 15 14 14 14
  </table>
  <table name="#ench2MpConsume_Init">
  6 6 6 6 6 6 6 6 5 5
  5 5 5 5 5 5 5 4 4 4
  4 4 4 4 4 3 3 3 3 3
  </table>
  <table name="#mpConsume_Init"> 2 4 7 </table>
  <table name="#mpConsume"> 8 16 28 </table>
  <table name="#rate"> 1.08 1.12 1.15 </table>
  <table name="#aggro"> 121 204 379 </table>
  <set name="mpInitialConsume" val="#mpConsume_Init"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="reuseDelay" val="6000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <set name="aggroPoints" val="#aggro"/>
  <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pAtk">
      <mul order="0x30" stat="pAtk" val="#rate"/>
    </effect>
  </for>
  <enchant1for>
    <effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.15" stackType="pAtk">
      <mul order="0x30" stat="pAtk" val="1.15"/>
    </effect>
  </enchant1for>
</skill>

How to change the bufftime ?

<effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pAtk">

Change the 1200 to what value you whant

3200 <- 1 Hour
6400 <- 2 Hours
...

 

You whant to give insane Patack ?

<table name="#rate"> 1.08 1.12 1.15 </table>

that are the retail stats.

if you whant to make them +100%

remake them like that :

<table name="#rate"> 2.08 2.12 2.15 </table>

 

save and test. whats happening ? you have IMBA stats :D

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