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Updated till 20-25%

Ο οδηγος Περιεχει:

-Ερωτήσεις

-Απαντησεις

-Εικόνες

-(Ίσως αργοτερα)Video με παραπάνω πλήροφοριες

-Links για περισσοτερες πληροφοριες για τους αγνωστους ορους!

Τι είναι ο Paladin και πως μπορώ να γίνω?

-Για να γίνει καποιος Paladin πρεπει να ξεκινήσει ως Human Fighter,Μετά να πάρει το quest στα 20 level που λεγεται Human Knight Quest.Στη συνέχεια στο επιπεδο των 40 Level παίρνει το Trial of the Calling Quest,Μετά συνεχίζει με Testimony of Trust Και τελειωνει το second class Change Quest με το Test of the healer.Και για το τελευταιο υποχρεωτικο quest στα 76 lvl ακολουθειτε το Saga of the Phoenix Knight.Ο Paladin κατα την γνώμη μου τουλαχιστον,ειναι το Καλύτερο τανκ του lineage 2,έχει πολυ HP,αρκετο Cp καλή άμυνα αλλα σχετικά λιγη επίθεση.Μετα το Gracia Final οπου αποκτά το skill Summon Imperial Phoenix γινεται ενας απο τους top PvP Chars μιας και στο pvp εαν κανετε εσεις καπου στο 150-175 Ο Phoenix θα σκαει καπου στο 500 και σχετικα γρηγορα (εαν εχει Beast Soulshot Παντα).Ετσι ειστε μια μηχανη για PvP που δυσκολα πεφτει...

 

E:Tι στολές και Όπλα Πρεπει να φοράω στον Paladin ανα τα levels?

A:Εδω μπορώ να πω εχω κανει αριστουργημα :P(στις παρακατω φωτογραφιες γραφω τα Must wear,τα αλλα δεν ειναι υποχρεωτικα,η δεν υπαρχει καποιο το οποιο ειναι ΜΟΝΟ αυτο και δεν πρεπει να βαλουμε κατι αλλο!

LEVEL 0-20

33dgqvb.png

LEVEL 21-40

width=768 height=768http://i41.tinypic.com/m93j48.png[/img]

LEVEL 41-52

width=768 height=768http://i44.tinypic.com/vhx7j6.jpg[/img]

LEVEL 52-61

width=768 height=768http://i39.tinypic.com/eila1w.png[/img]

LEVEL 61-76

width=768 height=768http://i42.tinypic.com/11ad0ty.png[/img]

LEVEL 76-80

width=768 height=768http://i44.tinypic.com/10pugr8.png[/img]

LEVEL 80-84

width=768 height=768http://i39.tinypic.com/33nxppz.png[/img]

LEVEL 84-85

width=768 height=768http://i43.tinypic.com/nq7k9h.png[/img]

E:Ποια Buffs Πρεπει να παρω?

5y7wyb.png

A:Αυτα ειναι αυτα που προτεινω σε σερβερ 24+12 Buff slots,τωρα αν εχετε πιο πολλα Slots,βαλτε

Resist Buffs

Resist Dances

Resist Songs

 

 

Σχετικά Με τα Dyes ποια πρεπει να προτιμάω και γιατι?

-Η προσωπικη μου αποψη ειναι οτι ο paladin ειναι μια χαρα οπως ειναι και σε περιπτωση που βαλετε

καποιο dye θα χαλασετε κατι...Το μονο που μπορειτε να βαλετε ειναι το dye για ΜΕΝ/WIT!

 

Τι όπλο χρειάζεται ο Paladin για να παιξει pvp και να μπορει να ειναι ανταγωνιστικος?

[color=orangeΟ Paladin συνήθως Παίζει με Fighter Blunt,Fighter Sword.Σε περίπτωση που εχετε την ικανοτητα να παρετε

κατι εξτρα,Προτιμήστε το Bow,μιας και απο κοντα δεν σας κοντραρει κανεις,αρα στα pvp θα κυνηγατε τους

αντιπαλους σας που θα το βαζουνε στα ποδια![/color]

Τι πρέπει να προσέχω στον paladin?

Ο Paladin ειναι ενα περιεργο λιγο class,αν δεν ξερεις να τον παιζεις (Τον paladin φυσικα ;) ) θα σου φανει η χειροτερη

class του παιχνιδιου,ο paladin ειναι ισως η πιο απαιτιτικη class του Lineage 2 και χρειαζεται πολυ συγκεκριμένο Gameplay

σε αντιθεση με αλλα class οπως οι μαγοι για παραδειγμα ή οι dagger-αδες,πρέπει να εχετε μια σειρα δράσεων και skills

που χωρίς αυτα δεν πατε πουθενα!

Πως πρεπει να κανω PvE (Player versus Environment,Επειδη δεν θυμομουν πως ακριβως λεγοταν και με βοηθησε ο "VaxilIsBack" του χρωσταω ενα thanks  ;D)?

 

Εάν Τα Mobs δεν ειναι aggressive τότε χρησιμοποιείτε skill0028_0.png To agression

για να τα τραβηξετε πανω σας,ανιτθετα ομως αν το mob ειναι agressive τοτε κάνετε skill0018_0.pngaura of hate και τραβατε εναν ικανο αριθμο mobs,(σαν το provoke του warlord αλλα με μικροτερο range).Mετα Συνεχίζεται Κάνωντας skill0092_0.pngShield Stun για να παγώσετε τα Mobs που σας επιτιθενται!.Ετσι συνεχίζεται μεχρι να ρίξετε τα Mobs!Σε περίπτωση που το hp σας κατεβαίνει χρησιμοποιειτε το skill0406_0.png Angelic Icon,μολις πεσει το hp σας κατω των 30% ωστε να

ανεβουν τα stats σας κατα πολυ και να μπορεσετε να συνεχισετε να σκοτωνετε τα Mobs.Τέλος σε περίπτωση που ο σερβερ

που παιζετε εχει gm shop σας προτεινω να βαλετε ενα dye +wit -int με το γνωστο Bug,και να κανετε ενα macro με armor

change ωστε οταν δεν εχετε πολυ hp,kαι στανναρετε τον αντιπαλο,βαζετε το macro και αλλαζετε σε mage armor,και χρησιμοποιειτε

skill0262_0.pngHoly Blessing Για να γεμισετε το Hp σας!

 

Πιο πάνω μου εδειξες καποια skills,τι κανουν αυτα πιο αναλυτικα και ποιο αλλο ειναι καλο να χρησιμοποιω?Δηλαδη

ποια skills ειναι τα πιο σημαντικα?

 

 

 

 

 

 

 

 

Σαν Paladin που μπορω να παω για να xparw?ποιες ειναι οι καλυτερες περιοχες?

 

1-4:Starting Zone

5-10-12:Γυρω απο το talking island

13-20:Ruins Of despair/Ruins of agony

21-25:Execution Grounds

26-34-35:Ant's Nest

35-40:Death Pass

41-47-48:The cemetary

48-55 The forbidden Gateway

56-61:Catacomb Of the witch

62-70:Disciples Necropolis

70-76:Monastery of Silence

76 +:Primeval

Note:για τις 3-4 τελευταιες περιοχες καποια απλα buffs απαιτουνται :p

Posted

Φαίνεται πώς θα είναι πολύ αναλυτικό.

 

Άλλαξε τα μεγάλα κόκκινα γράμματα στην αρχή. Επίσης, οι εικόνες με τις armors φαίνονται άσχημες.

 

Περιμένω για την ολοκλήρωση.

 

 

Posted

βασικα ξερεις τι...επειδη ο σερβερ που παιζω ειναι mid/low Και εχω μεχρι Α grade και τα vesper ειναι απο αλλου γιαυτο βγηκαν καπως...δεν σαρεσειοπως τα εβαλα?

Posted

Όχι, καλές είναι έτσι όπως τις έχεις βάλει, μόνο η ποιότητα (quality) των εικόνων φαίνεται άσχημη.

Posted

Βάλε από τα options Anti-Aliazing x4 πριν πάρεις screen και θα φαίνονται κάπως καλύτερα οι εικόνες όταν τις κάνεις zoom.

Posted

Φαίνεται ότι γίνεται καλή δουλειά , συνέχισε έτσι και το τελικό αποτέλεσμα θα είναι τέλειο.

Posted

Φαίνεται ότι γίνεται καλή δουλειά , συνέχισε έτσι και το τελικό αποτέλεσμα θα είναι τέλειο.

+fonw ama mporeis ftiakse omws ligo tis eikones
Posted

hm... gia arxiko apotelesma einai para pl kalo kai re paidia guide einai ! to nohma einai ayto p metraei kai oxi to quality ! gia na les pos dn einai oute to 10% 8a einai tzamato. Ade na ma8oune kai ta n00bakia pos oti tous xwnei dn einai aysthra buggarismeno :P

Posted

Den lew gia to quality poli megales einai einai s bgazoun ta matia

ROFL :D an hsoun koritsi 3ereis ti 8a sou elega? Gia ayto ta exeis ta matia gia na sta bgazoun ! :D ROFL

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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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