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Hi all. First of all I wanna thank u all for great tips u are leaving here.

I wanted to contribute a bit to this.

So, while working on Smeli's Gracia Epilogue files, I have noticed that icarus weapons dont use soulshots and their SAs dont work the way they should.

Reason is simple, in itemdata crystal type for icarus weapons is =none. We have to change that like this:

 

item_begin weapon 10434 [icarus_sawsword1] item_type=weapon slot_bit_type={rhand} armor_type=none etcitem_type=none blessed=0 weight=1520 default_action=action_equip consume_type=consume_type_normal initial_count=1 maximum_count=1 soulshot_count=1 spiritshot_count=1 immediate_effect=1 price=0 default_price=1 item_skill=[glow=red,2,300][s_opt_focus_medium_cri111][/glow] critical_attack_skill=[none] material_type=steel [glow=red,2,300]crystal_type=s[/glow] crystal_count=1 is_trade=1 is_drop=1 is_destruct=1 physical_damage=363 random_damage=10 weapon_type=sword can_penetrate=0 critical=8 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=40 damage_range={0;0;40;120} attack_speed=379 reuse_delay=0 mp_consume=0 magical_damage=163 durability=0 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 html=[item_default.htm] equip_pet={0} magic_weapon=0 item_end

 

I took this specialy because u have to add item_skill=[s_opt_focus_medium_cri111] in order to give weapons SA. (in this example we are working on icarus sawsword focus). after changing this, u have to add relevant skill to skilldata:

skill_begin skill_name = [s_opt_focus_medium_cri111] /* [특수능력 포커스] */ skill_id = 8001 level = 1 operate_type = P magic_level = 111 effect = {{p_critical_rate;12.43;diff};{p_hit;{all};5;per};{p_hit;{all};5;per}} skill_end

 

u can use forgotten blade's SAs as base. after u change and add necessary thing, compile it and try.

 

 

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