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you could do something like this :
PlayerTemplate.java
public final double getBaseHpMax(int level)
{
double HP;
if (level >= 80) {
HP = _hpTable[79] + 35 * (level - 80);
} else {
HP = _hpTable[level -1];
}
return HP;
}
same should do for CP/MP , and u won't have to edit any classes table
and dont forget karma tables :)
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vaggelhskarampikas
gia sas paidia exw aniksi ena l2 kai thelw pack ena kalw psaxnw kairo kai an mporeite thelw na mou protinete kapia an mporeite
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