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Posted

Hello. I recently found a cigarette sword and a zippo shield. The topic is here: http://www.maxcheaters.com/forum/index.php?topic=34194.0

 

I tried to adapt it for IL, but the result wasn't what i expected:

http://img704.imageshack.us/img704/2531/shot00005o.jpg

 

Anyone can tell me what to do, or adapt it for me so that I will have it as a model for my future adaptions?

 

Thanks from the beginning,

Stive

Posted

Adapting an item got nothing to do with what pack you use: Just so to say; the Lineage 2 Client doesn't give sh1t with who he is connected.

 

By adaptation it is about the Chronicles, because the .dat files in the system folder of the client use different structures in the different chronicles. These are often very small changes, easily done by copying a line from a .dat from the chronicle you want to adapt to and comparing it with the line you have (inside notepad++ or Excel (OpenOffice Calc)).

 

Good luck, and ask if you need more help

 

Someone said that I need to modify my utx file. Is that true?

Not true: if it worked before; it should work with any chronicle/pack (doesnt matter anyway)

 

Posted

Yeah i knew that id didn't matter what pack i'm using, but someone asked me about it.

 

Some others say that some textures, like the AION weapons, dont work on interlude. Is that true?

Posted

I checked it for you, it's a really strange pack as the .utx that was shared for it is called 'Копия ResperToBase.utx' while the weapongrp refers just to 'ResperToBase.utx'. You probably just didn't rename the .utx file to ResperToBase.utx.

 

Anyway; you probably still got your working lines, but here if you don't :

 

0	19000	3	1	15	10	0	LineageWeapons.club_m00_wp			LineageWeaponsTex.club_t00_wp			icon.weapon_club_i00					-1	1870	13	0	0	7	1	1	sigarabyrespect.sigarabyrespect		1	ResperToBase.sigara			4	ItemSound.mace_1	ItemSound.mace_2	ItemSound.axe_6	ItemSound.hammer_3	ItemSound.itemdrop_weapon_club_mace	ItemSound.itemequip_weapon_blunt		20	8	6	2	0	4	4	0	0	0	379	0	1	1	1000	0	-1	0			0.000000	0.000000	0.000000	1.000000	1.000000						LineageWeapons.rangesample		0.800000	0.500000	0.500000	11.000000	0.000000	0.000000							-1	-1	-1	-1				
0	19001	3	2	5	8	0	LineageWeapons.leather_shield_m00_sh			LineageWeaponsTex.leather_shield_t00_sh	LineageWeaponsTex.bone_shield_t01_sh		icon.shield_bone_shield_i00					600	460	14	0	0	8	0	1	zazugalkabyrespect.zazugalkabyrespect		2	ResperToBase.sigara	ResperToBase.sigara		4	ItemSound.shield_steel_1	ItemSound.public_armor_01	MonSound.Hit_Metal_Clang_1	MonSound.Hit_Metal_clang_8	ItemSound.itemdrop_shield_metal	ItemSound.itemequip_shield_metal		0	0	0	0	0	0	0	-8	90	20	0	0	0	0	1000	0	-1	0			0.000000	0.000000	0.000000	1.000000	1.000000								1.000000	1.000000	1.000000	0.000000	0.000000	0.000000							-1	-1	-1	-1				

 

The only problem now it, like Devangell said, that the model coordinates are flipped in CT2.3, so Y and Z are swapped or somthing like that, which results in this for Interlude:

 

shot00002ac.jpg

 

You can use my 3d guide to try to fix it, ask someone to fix it for you, or leave it like this :P

 

I hope this helped.

 

- LauQ

 

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