Jump to content
  • 0

[help] custom exp from 76 lvl


Question

Posted

hi i have edited model.actor.l2npc.java file

if (getLevel() > 76)
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * 1.0);
}
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
} 

i want to do something like after 76lvl exp rate become 1 exp ... maybe some1 can help me with this thing ?

Real code

Real code [code]
}
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
} 

[/code]

13 answers to this question

Recommended Posts

  • 0
Posted

So you want

return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);

To

return (int) (getTemplate().rewardExp * rateXp);

 

Is that it ?

  • 0
Posted

yes ... dont need that 1?

 

maybe the method need it basically so i guess if you just put an else into your first code it should be okay

  • 0
Posted
if (getLevel() > 76)
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * 1);
}
else
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
}
}

something like this ? or with horus offer?

  • 0
Posted

if (getLevel() > 76)
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * 1);
}
else
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
}
}

something like this ? or with horus offer?

 

try both is the best way :)

  • 0
Posted
if (getLevel() > 76)
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * 1);
}
else
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
}
}

with this code when mob is 76 lvl he 1 exp rate .... thank you now just need to do when level 76 or lover dont get exp from lover mobs ... its possible?

  • 0
Posted

if (getLevel() > 76)
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * 1);
}
else
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
}
}

with this code everytime exp rate is 1 xp ....

 

maybe the getLevel is wrong try to refere it to the mob instance

  • 0
Posted

no sorry for my mistake everything is ok ... just when mob is 75 level xp rate is 200 ... when mob is 76 exp rate is 1 exp ... everything ok just now need to think how to do when lvl mob is lover than 76 people dont get exp ....

  • 0
Posted

no sorry for my mistake everything is ok ... just when mob is 75 level xp rate is 200 ... when mob is 76 exp rate is 1 exp ... everything ok just now need to think how to do when lvl mob is lover than 76 people dont get exp ....

 

use just a return; dont add the rateXp part :)

  • 0
Posted

Indeed.

Actually to avoid an 'unsyncronization' my advice is:

Instead of the return; use  double rateXp = 0;

 

About the * 1 obviously it isn't needed, its called math, * 1 is a neutral element.

  • 0
Posted

Indeed.

Actually to avoid an 'unsyncronization' my advice is:

Instead of the return; use  double rateXp = 0;

 

About the * 1 obviously it isn't needed, its called math, * 1 is a neutral element.

 

true but that depends on packs too you know only l2jfree there maybe okay that way but i know a few pack where its not work like that(just because of other methods etc etc) anyway Werlex test as many ways as you can to find the solution its the best way.

  • 0
Posted

use just a return; dont add the rateXp part :)

if character leve <76 , he get's only exp from <76 mobs ... this return; i think dont help me yea? ... maybe is possible to make something like when mob level lover 3 levels than character level then character will dont get exp ?

  • 0
Posted

if character leve <76 , he get's only exp from <76 mobs ... this return; i think dont help me yea? ... maybe is possible to make something like when mob level lover 3 levels than character level then character will dont get exp ?

 

yes just take a look how the attacker is resolved in the code and than just a simple if.

read the code carefully and than you will find it out

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • It's a 5 days ago project. I initially started with the idea from C4, 4 months ago, you can see my stuff in the first posts of this thread. I experimented with scene loads while learning Odin and experimenting with graphics programming. Elfo got inspired by the idea and thought of implementing the full client, smth I didn't wanna do. I personally didn't look for inspiration on anything, just having fun with a new language. And elfo did the rest on his own. How about you act like an adult and acknowledge something good that's in front of you and respect the grind that Elfo pushed out since mot of vibe coders quit after a month or run out of money to invest into it. All the vibe wow slop and this recent one will get abandoned in a bit, you'll see. Also @Northy you sound like such a childish text book narcissist. Go touch some grass outside, you're not winning anything here. Have a good life 
    • ⭐ Fast support & replacement warranty guaranteed. All fresh links in stock with automated delivery!
    • Will open: 23 September 2026 | 20:00 GMT+2 Are you ready for a unique, hard-farm High Five journey? Join L2DragonLand where you can learn every skill in the game and build the ultimate character! Progress through custom farming zones and endless progression possibilities.   Server Features: XP Rate: 500x SP Rate: 2x   Drop / Spoil: 20x   Hard Farm Gameplay Safe Enchant: +600   Max Enchant: +600   Max Attribute: Level 7 Multiskill System: Learn every single skill in the game.   Custom Content: Zone Progression: Farm and progress through custom zones Item Upgrade System: Upgrade your gear step-by-step Custom Weapons & Armor: Packed with massive % P.Atk, M.Atk, P/M.Def, HP/CP stats Unique Visuals: Every item has unique custom stats and visual effects Additional Features Custom Buffer in Main Towns Custom Buff Learn NPC Global Gatekeeper Automated In-Game Events Lottery System Fast Boss Respawns: Crucial raid bosses respawn every 10 seconds Olympiad Every Two Weeks   Website: http://l2dragonland.eu/   Discord: https://discord.gg/geVGy8Xcpv   L2DragonLands
    • you can lie as much as you want. idea from git.   Open source h5 game engine on rust : https://github.com/nascimentolh/CanastraEngine
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..