Jump to content
  • 0

[FIXED]Infinity Spear Skill


Question

Posted

hello .. as the title says I have a problem with the skill of infinity spear .. I can not solve .. if anyone has anything that can go .. please post here thanks.

 

<skill id="3592" levels="1" name="Dispell">

<!--

 Needs to be finished.

 Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.

 Description(s):

     none

-->

 <set name="target" val="TARGET_NONE"/>

 <set name="skillType" val="NOTDONE"/>

 <set name="operateType" val="OP_PASSIVE"/>

 <set name="castRange" val="-1"/>

 <for>

 </for>

</skill>

8 answers to this question

Recommended Posts

  • 0
Posted

I tried and nothing .. : / Reload the skills not traveled .. either restart the server .. no longer do that .. xD

 

Obviously you have no idea how the skill is assigned to the weapon. Figure it out in the weapon.sql file.

  • 0
Posted

spam ? you see quote?

 

Seriously, this is exactly why 16 year olds shouldn't try to admin servers. They refuse to learn and can't read/understand.

 

GO TO YOUR WEAPON SQL FILE, MAKE SURE THE SKILL IS ASSIGNED PROPERLY TO ONCRIT IF IT EVEN EXISTS FOR SHITTERLUDE THEN MAKE SURE THE CHANCE IS DEFINED THROUGH THERE AND THE SKILL ITSELF HAS A BASE POWER OF 100. DURH DURH DURH!

 

Hopefully you can wrap your head around that. This isn't rocket science and if it's really taken you 4+ days to figure this out then maybe you should stop trying to run a server and just go outside and play.

  • 0
Posted

<skill id="3592" levels="1" name="Dispell">
  <!-- Infinity Spear Skill -->
  <set name="magicLvl" val="80"/>
  <set name="maxNegated" val="5"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="power" val="10"/> <!-- Base Land Rate -->
  <set name="skillType" val="CANCEL"/>
  <set name="target" val="TARGET_ONE"/>
</skill>

 

this is the code.... c/p it to your files instead of what u have... ONLY for dispell...

Guest
This topic is now closed to further replies.


  • Posts

    • No complicated KYC, instant setup after purchase!  Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • Fresh off my private server for inspiration.
    • Custom High Five server L2insolence will open 2026-06-17 21:00 GMT+2 ! ! ! Web: http://www.l2insolence.eu/ Discord: https://discord.gg/duMjnj3y9A We have custom: 10 diferent looking custom armor sets. 8 weapon sets, 2 weapons sets are upgradable. 6 jewel sets. ----------------------------------- All custom tatto, masks, cloaks, agathions, belts, bracelest, talismans and more. Everi single item have own custom stats like: +p.atk% , +m.atk% , +p/m.def% and mutch more. All items in game have own stats. With custom looks. Glowing etc. ----------------------------------- Rates XP, SP: 25x Spoil and Drop: 10x Server Hard Farm ----------------------------------- Enchantment Safe enchant: +20099 Max enchant: +20099 All scrolls: 100% ----------------------------------- You can use scrolls or item enchant NPC to make +++ abd life beter. NPC Buffer There's an NPC buffer in all of our main towns. We have custom self buffs learned with npc with custom stats. Global Gatekeeper. GM Shop with normal items and custom ones, Event NPC, item upgrader NPC. Raid Bosses, every zone have its own boss and drops for rare mats, respawn every 10 seconds.. Olympiad The olympiad is ongoing every two weeks.
    • I agree that kernel-level protection offers much deeper visibility and control, especially when it comes to advanced bots and bypass techniques. That said, I'm not trying to claim that a usermode solution is impossible to bypass. My goal is simply to increase the cost and complexity of bypassing the protection while keeping deployment simple, stable, and compatible for server owners. A lot of Interlude server operators don't want to install kernel drivers or deal with the risks and maintenance that come with them. That's why I'm currently focusing on a layered approach: secure launcher architecture, HWID licensing, session validation, anti-debugging, injection detection, integrity checks, replay protection, and heartbeat monitoring. I'm not ruling out kernel support in the future. Right now, my priority is gathering real-world feedback, improving the product, and learning how people attempt to bypass different protection layers. I appreciate the feedback and the discussion.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..