Hi... I am making custom PI (party zone), but the mobs spawn in groups of 4 or whatever... so I deleted {[Privates]=[deinonychus1:deinonychus1:1:0sec;deinonychus2:dein onychus2:1:0sec;deinonychus3:deinonychus3:1:0sec]} on npcdata, but I still have a problem... the mobs come with an orc behind (instead of the other 3 mobs, it spawns 1 orc)... I asked it to a friend and he told me it has to do with AI... but we both suck at it so... could anyone help me with this (AI) part?
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
Question
Franken
Hi... I am making custom PI (party zone), but the mobs spawn in groups of 4 or whatever... so I deleted {[Privates]=[deinonychus1:deinonychus1:1:0sec;deinonychus2:dein onychus2:1:0sec;deinonychus3:deinonychus3:1:0sec]} on npcdata, but I still have a problem... the mobs come with an orc behind (instead of the other 3 mobs, it spawns 1 orc)... I asked it to a friend and he told me it has to do with AI... but we both suck at it so... could anyone help me with this (AI) part?
Thanks a lot in advance...
Regards,
Franken
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