SilentBronco Posted June 29, 2009 Posted June 29, 2009 So, as the title says, Gracia Final has alot of zone errors. Heres what it says. 2009.6.29 19:42:06 OS : Windows 7 (Build: 7100) CPU : AuthenticAMD AMD Athlon Dual Core(tm) 64 Processor 3800+ @ 3.615 MHz 4028MB RAM Video : 2x NVIDIA GeForce 8800 GT (8585) PosCode : LS1(83) -21662:181873:-5722 1/0 [791] Can't bind to native class Fire.FractalTexture History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2SP_PRO_000 5392327) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad137 2668983)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter 18_23.SpriteEmitter71) <- LoadObject <- (SpriteEmitter 18_23.SpriteEmitter71 2668983==2668983/15890509 2668786 216) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- MapX=0 MapY=0 (-21657,181608,-5634) <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
0 ExTrEmEDwarf Posted June 29, 2009 Posted June 29, 2009 it happens when u teleport there or when u attack it?
0 SilentBronco Posted June 29, 2009 Author Posted June 29, 2009 when i teleport, as soon as i move or i log back in(5 seconds after logging), same error.
0 OnlyLoveXxX Posted June 29, 2009 Posted June 29, 2009 when i teleport, as soon as i move or i log back in(5 seconds after logging), same error. And you get 2 crts in a row? like the first, then you try to log in and it gives back crt error and you loose all your buffs? Am i right?
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SilentBronco
So, as the title says, Gracia Final has alot of zone errors.
Heres what it says.
4 answers to this question
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