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Interlude npc buffer

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Oneo Npc Buffer

Script Error

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC=[40006]
ADENA_ID=57
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 9999: NPCBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 150000  or st.getPlayer().getLevel() < 1 :
		htmltext = "<html><head><body>You dont have enough Adena,<br> or your level is too low. You must be 40 or higher.</body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		if event == "2":
			st.takeItems(ADENA_ID,160000)
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4360,3),False,False)
			st.getplayer().recoverHPMP()
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4359,3),False,False)
			st.getplayer().recoverHPMP()
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4358,3),False,False)
			st.getplayer().recoverHPMP()
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4357,2),False,False)
			st.getplayer().recoverHPMP()
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4354,4),False,False)
			st.getplayer().recoverHPMP()
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4353,6),False,False)
			st.getplayer().recoverHPMP()
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4350,4),False,False)
			st.getplayer().recoverHPMP()
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4347,6),False,False)
			st.getplayer().recoverHPMP()
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1218,33),False,False)
			st.getplayer().recoverHPMP()
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1013,32),False,False)
			st.getplayer().recoverHPMP()		
			return "4.htm"
			st.setState(COMPLETED)

The Line "st.getplayer().recoverHPMP()" Couse a Script Error as a result stoping the script and dont doing Hp/Mp recover.

I need an other commant to replace with. (i tride Gm Heal commant from the core but i dont know java to find the right one.)

  • 1 year later...
if count < 150000  or st.getPlayer().getLevel() < 1 :
and if count < 150000  or st.getPlayer().getLevel() < 10 :

and if count < 150000  or st.getPlayer().getLevel() < 10 :

 

Erm Do You Know What This Means??

 

The "Code" You Gave Has Nothing To Do With That....

 

This Code Is That If The Player Hasnt 150k Adena Or His Is Lower Than 10 Level The Buffer Can't Buff Him...

 

---------------------------------------------------------------------------------------------------------

 

 

Try This One As An HP Recovery

 

#Greater Heal
if event == "70":
st.takeItems(ADENA_ID,0)
st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1217,1),False,False)
st.getPlayer().restoreHPMP()
return "1.htm"
st.setState(COMPLETED)	

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