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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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NaMiNe
Paidia 8a m spasoun ta neura kati suggekrimeno 100% den briskw
Ginete Kapoios Na M pei ti prepei na exw gia na anoiksw enan server?egw mpainw stous allou fainetai down omws:S
na balw internal to 192.168.1.2 na balw to no-ip opou exei e external kai na exw 7777,80,9014,2106 ports anoixta!Auto dn 8elei re paidia?!
ELEOC!THELW HELP!....:(
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