Jump to content

Dagger VS Archer  

20 members have voted

  1. 1. Dagger VS Archer

    • Dagger
      15
    • Archer
      5


Recommended Posts

Posted

to topic nomizo anaferete mono gia unbalanced server gt se official i se total balanced server dn iparxei tetio pragma oloi einai isoi kai ekei pezei rolo to poso kala kseris ton char s

Posted

to topic nomizo anaferete mono gia unbalanced server gt se official i se total balanced server dn iparxei tetio pragma oloi einai isoi kai ekei pezei rolo to poso kala kseris ton char s

Exeis dikio se auto gt balance  server m kanonikes armor i stou off server dn pezei rolo analoga ta items pou exei o enas kai ala.

 

Posted

hah ti vid itan afto re file itan 2v1 kai dn thn exosan bravo tous dld ti na pw itan archers kai den ekmetalefthikan to range tous eleos...o saggi varage ap thn alh akrh me tetoio range parolafta oute hamstring oute tpt ekei spam f1..e ok an pezis etc tote dagger an kai protimo archer..+str + dead eye ta daggerakia sa miges peftun :)

Posted

to topic nomizo anaferete mono gia unbalanced server gt se official i se total balanced server dn iparxei tetio pragma oloi einai isoi kai ekei pezei rolo to poso kala kseris ton char s

Θα σε απογοητευσω φιλε Gerero αλλα, το vid ειναι απο official.

Αλλα και να μην ξερεις αυτο, φαινετε πως ο σερβερ ειναι real, και οχι κανας Star-Wars σερβερ με 5 στηλες buffs...

  • 1 month later...
  • 2 weeks later...
Posted

archer ... to protimo apo makria baraei kanei ena vima pisw ksanabaraei xD m sapei na nevra otan m to kanoun

 

+fwnw apolyta xD

although, aytoi sto video me ta archeria dn prepei na eniwthan mia apo l2 -.-

  • 3 weeks later...
Posted

dageras ton archer ton exi 100% amma ksr na pezi vsk o archer amma den kseri paei o dagger alla kserw oti o dagger ton exi ton sagi se oly epidi o sagi mexri na varesi omos o daggeras exi pola skills kai pefti efkola geiafto sinisto daggera oly

Posted

guys den leei afto to topic einai analogos to posw niw8ei kapoios h to poso dimenos einai kapoios

tespa an einai isi k oi duo den einai sigouro to match ekei paizoune rolo ta critical

Logo omws oti twra arxizoun na paizoune polloi new l2 k kanoun archer einai GG...

:P logika 8a breis kapoio noobaki :P

Posted

kata tin gnomi m psifizo saggi gt ama 3eris na xirizese kala den se exi adv..ama trexi o saggi ston daggera einai sigouro oti 8a pesi gt tou girnai plati kai o adv exi pleonektima afti einai i moni vlakia pou kanoun merikes fores kapia pedia pou pezoun me saggi kai exoun adipalo adv

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
    • Let me give you something for inspiration and get you addicted to bot AI     And a siege 😛     What I have notice helps a lot the LLM to act real, is to give it a real-persons background. So for each LLM in the context beggining, besides the L2 facts, give it a real-life back story "You are a 67 years old retired nurse who plays Lineage 2 while her husband reads his newspaper, you are calm, collected but get mad if insulted". But that makes for a creative bot but its repetitive. So what you can also do, is pick random 20 news sites and for each bot every 2-3 days, initialize a context that is affected by the "news" the bot reads in the "real world".  So for example there's Iran - US war ok ? You take the news, put it in an LLM and ask it, extract the "abstract feelings" that this news piece invokes into you without mentioning anything related to the news. Then you take the result and inject it to the bots LLM prompt after its backstory.  This leads to some VERY human-like behavior from bots. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..