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It's a VERY VERY VERY nice idea.

 

Most players nowadays are toxic, and it's better to be in a clan of AIs than a clan of bad players. The most difficult part is not building the systems (clan recruitment,party formations, movement, ccordination). It's making it feel alive. 

Each clan must have it's own "identity" and goals.

Some bots must be drama-queens they should have character.

Some bots must be arh-enemy of player, some should be passionate towards him.

 

Unpredictability is the sugar in this cake. So far I have not been able to make it in my tests. After a couple days all clans feel predictable, they all do the same things. Farm, go for raids, pvp, with out porpuse and without backstory. It's usually "enemy player kills our player, we gather a party, go kill him , they gather a party --> mass pvp --> someone wins ... the end".

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