Jump to content

Recommended Posts

Posted

image.png.428d713163c18cca6c9a7dcd7368fa42.png

 

 

 Website: https://l2aurum.com/ 

Discord: https://discord.gg/l2aurum

 

Hello Everyone, 

finally, the moment has arrived: I'm launching my own server, L2Aurum!

 

L2Aurum x300 Closed Beta Test - Start: 17.02.2025  [20:00 GMT+2]

Grand Opening 21.02.2025 [20:00 GMT+2]

 

image.png.04d6ccd5b263234fc0899203dbc16bf4.png

 

Experience Rates: x300

Skill Points Rates: x300

Adena Drop: x300

Premium Accounts: x2

Drop Rates: x1

Spoil Rates: x1

Quest Rates: x1

Only one account per player, no dualboxing allowed.

Everything is earned through gameplay, no pay-to-win mechanics.

No server wipes—your progress is permanent.

Fair play is a priority, with no room for corruption.

All players are treated equally, no special favors.

 

image.png.a0d0b2720aadcf492a8fad8343764bce.png

 

Buffs slots: 26+4, all buffs in NPC and Scheme System.

Custom Armors: Aurum Apella Armor

Custom Weapons: Aurum Weapon

Custom Accessories: +300 P.Def & M.Def

Tattoos: Mage & Fighter & Custom Shirts

Custom Jewels: New Grand Bosses

Auto Farm is FREE for everyone.

Status Noblesse: Barakiel.

Player Spawn Protection: 10 seconds.

Geodata e Panthodes: ENABLED.

All Commands are visible in .menu.

System 2 Bishop Per Party: ENABLED.

Boss Protect - Anti-Zerg: ENABLED.

 

image.png.0f0003fcc59bee6e3b6f06adc1118e3c.png

 

Siege Duration: 2 hours (120 minutes).

Siege Period: Every 7 days.

Castle Reward: 100E Per Castle.

Available Castles: Rune Aden Giran

Giran Siege: Every Friday 20:00 GMT +2.

Aden Siege: Every Saturday 20:00 GMT +2.

Rune Siege: Every Sunday 20:00 GMT +2.

Main Clan: 40 Members max.

Royal Clan: 12 Members max.

Knight Clan: 7 Members max.

Alliance: You can have only 1.

 

image.png.8690bd38fdb04e8a4431102caa9ef8da.png

 

Epic Boss

Valakas: Monday 22:30 (GMT+2)

Zaken: Tuesday | Thursday 22:30 (GMT+2)

Queen Ant: Monday | Wednesday 22:30 (GMT+2)

Baium: Friday 22:30 (GMT+2)

Antharas: Saturday 22:30 (GMT+2)

Orfen: Tuesday | Thursday | Saturday 18:30 (GMT+2)

Core: Monday | Wednesday | Friday | Sunday 18:30 (GMT+2)

 

Raid Boss 
Flame Of Splendor Barakiel Last Hit: Every Day Respawn 3-4 hours

Ember: Every Day Respawn 3-4 hours

Lilith: Every Day Respawn 3-4 hours

Anakim: Every Day Respawn 3-4 hours

Queen Shyeed: Every Day Respawn 3-4 hours

Golkonda: Every Day Respawn 3-4 hours

Shuriel: Every Day Respawn 3-4 hours

Varka's Hero Shadith: Every Day Respawn 3-4 hours

Ketra's Hero Hekaton: Every Day Respawn 3-4 hours

Varka's Mos: Every Day Respawn 3-4 hours

Chief Horus: Every Day Respawn 3-4 hours

Ketra's Tayer: Every Day Respawn 3-4 hours

Chief Brakki: Every Day Respawn 3-4 hours

Sailren: Every Day Respawn 02:00

 

🥳🥳🥳🥳

I would like to chat personally with all of you over on our Discord and discuss any suggestions or feedback you might have.

 

 

 Website: https://l2aurum.com/ 

Discord: https://discord.gg/l2aurum

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...