Report here wrong sectioN topiCS!
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That would probably require export, automatic enchantment using AI, import back. It sounds doable. It should treat the original geometry as a hard constraint.
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I wish there was a way to upscale the meshes in L2, some sort of AI maybe that can take these low poly and make them beautiful. That would make the game so much more awesome.
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Ransomware doesn't require admin permission in order to do damage.
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Latest build 20260810194614 Windows x64 only (for now to make testing easier) What's new: - Reworked the shadows to be more realistic - Added character attack - Added inventory, equipping, un-equipping - Changed the default shader - Added new UI elements and redesigned the old ones - Added chat support (resizable, movable, font resizable) - Added damage numbers on screen - Added every UI asset in the FermaUI Editor - Added a more comprehensive customiser for the UI in the FermaUI Editor - Added a library in the UI editor so you can create reusable functions - Added custom packet sending and handling. Custom client packets start with opcode 0xFE and custom server packets start with opcode 0xFF - Added API support and documentation on the UI customisation so you can send packets, create custom UI elements, show them when you want and more - Added targeted monster hp bar - Added a screen shake effect on critical hits (can be turned off) Download at: https://discord.com/invite/zkFRER2xGM
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thanks for the share. is it possible to add support for p166?
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