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[HELP] Critical Error


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Posted

Hello guys. Anytime i try to connect to a server i got a critical error on the character creation screen. when i am trying to click Create button on the character selection screen i got this error:

 

Bad name index -50/1461

History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad154 47941512)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- UL2ConsoleWnd::SpawnDefaultCharacter <- UUIScript::execSpawnDefaultCharacter <- UObject::ProcessEvent <- (CharacterCreateMenuWnd Transient.CharacterCreateMenuWnd0, Function Interface.CharacterCreateMenuWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::AcceptNewCharacter <- UNetworkHandler::Tick <- Function Name=NewCharacterSuc <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

P.S i did check files server times. this is not the problem

4 answers to this question

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Posted

Oh .. sorry misunderstand you :D (I thought that coz were on l2j bord :P)

 

Could you give us more infos about server or client version? and a full msg of error(OS/Video ram/Ram that things).

 

Coz I saw an error similar like this on official bords, ppl told to him to do "check files"

 

Maybe you did "check file", then you got gracia pt 2/final when you're playing gracia server.

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