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final L2DecoyInstance decoy = new L2DecoyInstance(npcTemplate, player, _despawnDelay);
				decoy.setCurrentHp(decoy.getMaxHp());
				decoy.setCurrentMp(decoy.getMaxMp());
				decoy.setHeading(player.getHeading());
				decoy.setInstanceId(player.getInstanceId());
				decoy.setSummoner(player);
				decoy.spawnMe(player.getX(), player.getY(), player.getZ());
				player.setDecoy(decoy);
				break;

This is part of code for npc type = L2Decoy . 

 

I want do that when player summon this type npc , attack the target (take target from player).

 

Any idea who can do that ? 

 

Thank you very much

Recommended Posts

  • 0
Posted (edited)

i try that all but dont attack . I use  "decoy.doAttack();" he do damage but not show the animation of movent stay to spawn and just do damage to object. I use a "while" in script ... Any idea how can movent work ?

 

tha npc don't remove stuck to world.

Edited by BlackDevilDev
  • 0
Posted (edited)

Cause it shouldn't be a L2Decoy. Crappy L2J way to handle AI is at fault.

 

Where i can focus ? For i make a npc , attack when a char have a target and when no target just follow ...

 

AbstractNpcAI is good idea?

Edited by BlackDevilDev
  • 0
Posted

It has to use skills as well from time to time.

 

dd066-clip-329kb.jpg?nocache=1

 

Your best bet on mobius, I would say make a new Npc instance and write some AI there to do what you said.

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