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Posted (edited)
Hello guys I have a problem when I teleport to giran or left TVT of critical ERROR

You know any file on the system that can causing this?

 



General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial67) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial67) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector67) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector67) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Edited by lineage2oliver
Posted
2015.10.16 14:16:57

OS : Windows Vista 6.2 (Build: 9200)

CPU : GenuineIntel PentiumPro-class processor @ 3993 MHz with 2047MB RAM

Video : NVIDIA GeForce GT 630 (5382)

 

General protection fault!

 

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial30) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial30) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_19.ShadowProjector483) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_19.ShadowProjector483) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_19.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
  • 2 weeks later...
Posted

Check if you have textures,animations,systextures of the server you play installed correctly.Or uninstal client,and install server's patch again (animations,systextures,textures,system).Hope this helps.

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