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http://l2mag.tk/

 

[EN] Public Test Server launched on 2014-04-24

New chars spawn: giran

All items free

Instant lvl 85
Gm Shop, NPC buffer, Global GK added
Subclass/certi - free
Olympiad 24/7

 

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Server Rates:

Rate EXP x7
Rate SP x7
Rate Drop Items x7
Rate Drop Spoil x7
Rate Drop Adena x7
Rate Quest Reward x2
Rate Quest Reward XP x7
Rate Quest Reward Adena x7
Rate Grand Boss Items x2
Rate Grand Boss Jewelry x1

GAME STYLE

Max Buff Amount: 24+4
Max Dance Amount: 12
Safe Item Enchant: +3
Max Enchant: Retail Like
Enchant Rate: 2/3
Element Stone Rate: 50%
Element Crystal Rate: 30%
Auto Drop Loop: Enable
Player’s Spawn Protect: 60 seconds
Max Subclass: 3
Max Subclass Level: 80
Weight Limit: 3
Subclass certification working properly
Olympiad Min Players: 6 Classed/Non-Classed
Olympiad Min Players: 3 Party
Spoil Blue Mobs - No
Delevel decrease skills level also !

H5 FEATURES

H5 Items,skills and quests.
Frintezza, Freya, Zaken
Olympiad Quests Working
Dragon Valley and Lair of Antharas updated to H5.
Nevit’s Blessing, Hunting Bonus working.

OTHER FEATURES

Frequent updates and daily support.
Spawns: dynamic spawn engine with territories, random spawns, spawning AI.
No GM shop
No NPC buffer.
Rewritten skill engine: now fully supports retail skill scripts (this includes: skill effects, cubic logic, transformations, damage/success formulas, affect scopes, operate conditions and etc.)
NPC uses retail htmls and all shops/multisells are High Five based.
We use retail parameters as a base for all NPCs, items, skills and etc.
Retail like Sieges (Castles, Fortresses, Clan Halls).
Territory wars, including Quests and rewards.
Nevits blessing system.
All retail quests based on new AI engine. Less bugs and no more hassles to complete a quest

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    • Hello everyone, people often ask me how to help me. Here I will describe the general principle of how to create a simple window for ui (unity l2)   Here I am looking at an already created ActionWindows window   1. Assets\Resources\Data\UI\_Elements\Game 2.    Let's call it ActionWindows 3. Let's go to the newly created window 4.as you can see it is empty. But we already have a ready-made window template so that we don’t have to assemble it again every time. We will connect a ready-made design for a new window 5. open the window code 6. 7. Add new code  <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xmlns="UnityEngine.UIElements" editor-extension-mode="False"> <ui:Template name="DefaultWindowsAction" src="project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml?fileID=9197481963319205126&amp;guid=2fdd4636702f00a4e98644cfa7468b14&amp;type=3#DefaultWindowsAction" /> <ui:Instance name="defaultWindowsAction" template="DefaultWindowsAction" style="width: 317px; height: 575px; position: absolute;"> <AttributeOverrides element-name="windows-name-label" text="Actions" /> <ui:VisualElement name="Background" class="background_over" style="flex-grow: 1; min-width: auto; min-height: auto; justify-content: flex-start; align-items: flex-start; position: absolute; background-image: resource(&apos;Data/UI/Window/Frame_DF_Large_Bg_Darker_Center_Alpha&apos;); height: 91%; top: 38px; width: 95%; left: 8px; display: flex; visibility: visible; overflow: visible; opacity: 1;" /> <ui:GroupBox name="BoxHeader" class="drag-area" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; padding-left: 0; position: absolute; top: 15px; align-self: stretch; height: 4%; width: 88%;" /> </ui:Instance> </ui:UXML>   8.We take a template  project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml 9. This piece of code can be taken from other windows so as not to write every time 10. Save 11.Drag the GroupBox node   12. Changing its position settings   I can change all the settings from the editor. But if you knew, then a very similar technology to CSS is better   if you open the window code you can notice everything is the same as in css you can create settings in the window code or use a file with all the styles   Assets\Resources\Data\UI\_Elements\L2StyleSheet.uss In the next issue we will write code to connect it to the game logic. Unless of course you delete the article.  
    • Hey, can you please renew download link?
    • Looks like pretty decent.
    • GRAND OPENING FROM - 14 FEBRUARY 2025, FRIDAY, 20:00 +2 GMT !
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