Jump to content

Recommended Posts

Posted

Hi,  I 've been trying for a long time to disable the gameguard on L2 Core (PvP) cause when i use some hacking tools i get the message (Illegal Action Performed) :( I ' ve tried EVERY gg killer for interlude that i found in MxC..but when i execute the l2.exe i get a critical error or Game guard file missing.. or something like that...

So,plz, if someone knows how to disable game guard on L2 Core plz post it here .

 

Thnx in Advance.

  • 2 weeks later...
Posted

Well i put the file in the L2 system...but again i get the same error. Also that is something like a gg killer or i must kill the gameguard first and then put the file ??

 

Thnx Again.

  • 3 weeks later...
Posted

l2core doesnt even have gameguard enabled, i use l2phx without problems, the problem is that ur trying to use a "already-patched" code in l2phx, maybe gm haste? "illegal action - gm has been informed" and ur kicked out of the server xD

Guest
This topic is now closed to further replies.


  • Posts

    • Migrating a legacy Interlude server to PostgreSQL while adding real observability is basically forcing 2006 MMO engineering to attend a 2026 infrastructure conference at gunpoint. PS: which revision of aCis? PS: 🧻what was broken during this whatever you call it.    AAC Guard beign asked to adapt to this be like: - Creating bugs since early 2018
    • OH MY LORDDDDDDDDDDDDDDDDDDDDD   FINALLY
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • I came out of my cave as I do once every 5 years. By now, I know nobody really cares about L2, but I still find it fun to experiment. Everything you see here will be free and open source. I have no interest in selling anything.   Long story short, I like to revisit Interlude and apply what I've learned to see how far I can push it. Here's Outerlude, a public fork of aCis for the modern age.   Video demo:   Work that has been done:   Redone the netcode from scratch to be async The NPC AI was completely redone based on Finite State Machines Moved to PostgreSQL and using some of its cool features Lots of config that should be hot reloadable has moved to the database OpenTelemetry instrumentation, where it makes sense, and a Grafana dashboard A built-in REST API for server management A built-in MCP Server for LLMs Nidrah AI, an AI Agent to make managing the server easier Real-time server map view Chat auditing and live snooping A new Fake Players Engine with a Node logic system and a new LLM planner for any behavior Just watch the video   If there is interest in this and I'm happy with it, or I get bored (which I always do), I will open-source it. Let me know what you think and if there is some feature you'd like me to implement.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..