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Server Info.

 

Server rates

Exp: x10

SP: x10

Drop: x5

Spoil: x7

Adena: x10

Quest Drop: x5

Quest Reward: x5

Quest Exp/SP: x5

Quest Adena Reward: x5

RaidBoss Drop: x3

GrandBoss Drop: x1

Manor Drop: x4

Extract Fish: x3

 

Server Safe and Max Enchant

Normal Enchant: 55%

Blessed Enchant: 65%

Safe Enchant: +3

Maximum Enchant: +16

Elemental Max. Level: 7

Elemental Stone chance: 50%

Elemental Crystal chance: 30%

 

Features Server:

 

Server, Site and Forum Time GMT-4

Buffs Retail Time

Dance and Song 5 min

Buff Slots 20 (+4 Divine Inspiration)

Dance and Songs Slots 12

Auto Learn Skill ( no forgottens)

Auto Loot

Offline Trader

Max. Clients per PC 3

Siege and TW's Every weekend to promote more pvp and more fun

2 Weaks Olympiad: Every 1st and 15th of each month there bill be new heros

Nobless: quest and TW

Sub-Class Without quest

Sub class max level: 80

Class Master 1st class free, 2nd class free, 3rd class 15kk

 

Voice Commands in game:

 

.online

.repair

.Expon .Expoff .Xpon .Xpoff

.ccp (User Panel cfg)

.premium

.zone/.enter/.leave (for pvp zone)(In test mode, soon enabled for users)

.votepanel (In test mode)

.divorce/.engage/.gotolove

 

Grand Boss:

Antharas/Valakas Respawn: 264 hours (+/- 12 hours random)

Baium Respawn: 120 hours (+/- 4 hours random)

Beleth Respawn: 192 hours (+/- 148 hours random)

Core Respawn: 24 hours (+/- 6 hours random)

Freya (EASY) Players: 11 - 27

Freya (EXTREME) Players: 18 - 45

Frintezza Players: 18 - 45

Orfen Respawn: 24 hours (+/- 6 hours random)

Queen Ant Respawn: 24 hours (+/- 6 hours random)

Sailren Respawn: 12 hours (+/- 24 hours random)

Tiat Players: 36 - 45 

Zaken (Day) Players: 9 - 27 

Zaken (Night) Players: 27-450

 

H5 FEATURES WORKING

 

All High Five zones are working.

All High Five quests are working including Seven Signs series.

Many High Five features are working.

High Five skills working 100% retail.

Resist formulas are retail-like (not like the other ordinary servers)

Territory Wars

Siegable Clanhalls

Seed of Infinity

Seed of Destruction

Seed of Anihilation

Chamber of Delusion

Seed of Destruction

Seed of Infinity

Kamaloka instaces

Pailaka instances

Crystal Caverns

Tower of Naia

Steel Citadel

Tully's Workshop

Hellbound Town

Dark Cloud Mansion

Fortress/Castle

Zaken easy and hard

Freya easy and hard

Frintezza

 

Servidor Mid rates!

Grand Opening in April 12 / 2014

Visit www.l2Dwyllios.com

Visit Facebook "Lineage 2 Dwyllios" 

Click on "Like" to receive the news server


 

Server Medium 

Gran inauguración en abril 12/2014 

Visita www.l2Dwyllios.com 

Visita de Facebook "Lineage 2 Dwyllios" 

Haga clic en "Me gusta" para recibir noticias del servidor

Visita Nuestro Foro: http://www.l2dwyllios.com/foro/

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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