Jump to content
  • 0

[God] Problem Max Hp


Question

12 answers to this question

Recommended Posts

  • 0
Posted

Finaly it's didnt work... if someone could help me about it...

 

What I need?

 

Reach more than 100.000 HP like 1.000.000 HP

 

Userinfo

 

 


package lineage2.gameserver.network.serverpackets;
 
import javolution.util.FastList;
import lineage2.gameserver.Config;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.instancemanager.CursedWeaponsManager;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.Zone;
import lineage2.gameserver.model.base.Element;
import lineage2.gameserver.model.base.Experience;
import lineage2.gameserver.model.base.TeamType;
import lineage2.gameserver.model.entity.events.GlobalEvent;
import lineage2.gameserver.model.items.Inventory;
import lineage2.gameserver.model.items.PcInventory;
import lineage2.gameserver.model.matching.MatchingRoom;
import lineage2.gameserver.model.pledge.Alliance;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.skills.effects.EffectCubic;
import lineage2.gameserver.utils.Location;
 
public class UserInfo extends L2GameServerPacket
{
private boolean can_writeImpl = false;
private final boolean partyRoom;
private final int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd, _flRunSpd, _flWalkSpd;
private int _flyRunSpd;
private int _flyWalkSpd;
private int _relation;
private final double move_speed, attack_speed, col_radius, col_height;
private final int[][] _inv;
private final Location _loc, _fishLoc;
private final int obj_id, vehicle_obj_id, _race, sex, base_class, level, curCp, maxCp;
private int _enchant;
private final int _weaponFlag;
private final long _exp;
private final int curHp, maxHp, curMp, maxMp, curLoad, maxLoad, rec_left, rec_have;
private final int _str, _con, _dex, _int, _wit, _men, _sp, ClanPrivs, InventoryLimit;
private final int _patk, _patkspd, _pdef, evasion, accuracy, crit, _matk, _matkspd, _mevasion, _maccuracy, _mCritRate;
private final int _mdef, pvp_flag, karma, hair_style, hair_color, face, gm_commands, fame, vitality;
private int clan_id, clan_crest_id, ally_id, ally_crest_id, large_clan_crest_id;
private final int private_store, can_crystalize, pk_kills, pvp_kills, class_id, agathion, _partySubstitute;
private final int noble, hero;
private int mount_id;
private int cw_level;
private final int name_color, running, pledge_class, pledge_type, title_color, transformation;
private int fishing;
private final int defenceFire, defenceWater, defenceWind, defenceEarth, defenceHoly, defenceUnholy;
private int mount_type;
private String _name, title;
private final EffectCubic[] cubics;
private final Element attackElement;
private final int attackElementValue;
private final boolean isFlying, _allowMap;
private final int talismans;
private final boolean openCloak;
private final double _expPercent;
private final TeamType _team;
private final FastList<Integer> _aveList;
private final PcInventory inv;
 
public UserInfo(Player player)
{
if (player.getTransformationName() != null)
{
_name = player.getTransformationName();
title = "";
clan_crest_id = 0;
ally_crest_id = 0;
large_clan_crest_id = 0;
cw_level = CursedWeaponsManager.getInstance().getLevel(player.getCursedWeaponEquippedId());
}
else
{
_name = player.getName();
 
Clan clan = player.getClan();
Alliance alliance = clan == null ? null : clan.getAlliance();
//
clan_id = clan == null ? 0 : clan.getClanId();
clan_crest_id = clan == null ? 0 : clan.getCrestId();
large_clan_crest_id = clan == null ? 0 : clan.getCrestLargeId();
//
ally_id = alliance == null ? 0 : alliance.getAllyId();
ally_crest_id = alliance == null ? 0 : alliance.getAllyCrestId();
 
cw_level = 0;
title = player.getTitle();
}
 
if (player.getPlayerAccess().GodMode && player.isInvisible())
{
title += "";
}
if (player.isPolymorphed())
{
if (NpcHolder.getInstance().getTemplate(player.getPolyId()) != null)
{
title += " - " + NpcHolder.getInstance().getTemplate(player.getPolyId()).name;
}
else
{
title += " - Polymorphed";
}
}
 
if (player.isMounted())
{
_enchant = 0;
mount_id = player.getMountNpcId() + 1000000;
mount_type = player.getMountType();
}
else
{
_enchant = player.getEnchantEffect();
mount_id = 0;
mount_type = 0;
}
 
_weaponFlag = player.getActiveWeaponInstance() == null ? 0x14 : 0x28;
 
move_speed = player.getMovementSpeedMultiplier();
_runSpd = (int) (player.getRunSpeed() / move_speed);
_walkSpd = (int) (player.getWalkSpeed() / move_speed);
 
_flRunSpd = (int) player.getTemplate().getBaseFlyRunSpd();
_flWalkSpd = (int) player.getTemplate().getBaseFlyWalkSpd();
 
if (player.isFlying())
{
_flyRunSpd = _runSpd;
_flyWalkSpd = _walkSpd;
}
else
{
_flyRunSpd = 0;
_flyWalkSpd = 0;
}
 
_swimRunSpd = player.getSwimRunSpeed();
_swimWalkSpd = player.getSwimWalkSpeed();
 
_inv = new int[inventory.PAPERDOLL_MAX][3];
for (int PAPERDOLL_ID : Inventory.PAPERDOLL_ORDER)
{
_inv[PAPERDOLL_ID][0] = player.getInventory().getPaperdollObjectId(PAPERDOLL_ID);
_inv[PAPERDOLL_ID][1] = player.getInventory().getPaperdollItemId(PAPERDOLL_ID);
_inv[PAPERDOLL_ID][2] = player.getInventory().getPaperdollAugmentationId(PAPERDOLL_ID);
}
 
_relation = player.isClanLeader() ? 0x40 : 0;
for (GlobalEvent e : player.getEvents())
{
_relation = e.getUserRelation(player, _relation);
}
 
_loc = player.getLoc();
obj_id = player.getObjectId();
vehicle_obj_id = player.isInBoat() ? player.getBoat().getObjectId() : 0x00;
_race = player.getRace().ordinal();
sex = player.getSex();
base_class = player.getBaseClassId();
level = player.getLevel();
_exp = player.getExp();
_expPercent = Experience.getExpPercent(player.getLevel(), player.getExp());
_str = player.getSTR();
_dex = player.getDEX();
_con = player.getCON();
_int = player.getINT();
_wit = player.getWIT();
_men = player.getMEN();
curHp = (int) player.getCurrentHp();
maxHp = player.getMaxHp();
curMp = (int) player.getCurrentMp();
maxMp = player.getMaxMp();
curLoad = player.getCurrentLoad();
maxLoad = player.getMaxLoad();
_sp = player.getIntSp();
_patk = player.getPAtk(null);
_patkspd = player.getPAtkSpd();
_pdef = player.getPDef(null);
evasion = player.getEvasionRate(null);
_mevasion = player.getMEvasionRate(null);
_maccuracy = player.getMAccuracy();
_mCritRate = (int) player.getMagicCriticalRate(null, null);
accuracy = player.getAccuracy();
crit = player.getCriticalHit(null, null);
_matk = player.getMAtk(null, null);
_matkspd = player.getMAtkSpd();
_mdef = player.getMDef(null, null);
pvp_flag = player.getPvpFlag(); // 0=white, 1=purple, 2=purpleblink
karma = player.getKarma();
attack_speed = player.getAttackSpeedMultiplier();
col_radius = player.getColRadius();
col_height = player.getColHeight();
hair_style = player.getHairStyle();
hair_color = player.getHairColor();
face = player.getFace();
gm_commands = player.isGM() || player.getPlayerAccess().CanUseGMCommand ? 1 : 0;
// builder level
clan_id = player.getClanId();
ally_id = player.getAllyId();
private_store = player.getPrivateStoreType();
can_crystalize = player.getSkillLevel(Skill.SKILL_CRYSTALLIZE) > 0 ? 1 : 0;
pk_kills = player.getPkKills();
pvp_kills = player.getPvpKills();
cubics = player.getCubics().toArray(new EffectCubic[player.getCubics().size()]);
_aveList = player.getAveList();
ClanPrivs = player.getClanPrivileges();
rec_left = player.getRecomLeft(); // c2 recommendations remaining
rec_have = player.getRecomHave(); // c2 recommendations received
InventoryLimit = player.getInventoryLimit();
class_id = player.getClassId().getId();
maxCp = player.getMaxCp();
curCp = (int) player.getCurrentCp();
_team = player.getTeam();
noble = player.isNoble() || (player.isGM() && Config.GM_HERO_AURA) ? 1 : 0; // 0x01:
// symbol
// on
// char
// menu
// ctrl+I
hero = player.isHero() || (player.isGM() && Config.GM_HERO_AURA) ? 1 : 0; // 0x01:
// Hero
// Aura
// and
// symbol
fishing = player.isFishing() ? 1 : 0; // Fishing Mode
_fishLoc = player.getFishLoc();
name_color = player.getNameColor();
running = player.isRunning() ? 0x01 : 0x00; // changes the Speed display
// on Status Window
pledge_class = player.getPledgeClass();
pledge_type = player.getPledgeType();
title_color = player.getTitleColor();
transformation = player.getTransformation();
attackElement = player.getAttackElement();
attackElementValue = player.getAttack(attackElement);
defenceFire = player.getDefence(Element.FIRE);
defenceWater = player.getDefence(Element.WATER);
defenceWind = player.getDefence(Element.WIND);
defenceEarth = player.getDefence(Element.EARTH);
defenceHoly = player.getDefence(Element.HOLY);
defenceUnholy = player.getDefence(Element.UNHOLY);
agathion = player.getAgathionId();
fame = player.getFame();
vitality = player.getVitality();
partyRoom = (player.getMatchingRoom() != null) && (player.getMatchingRoom().getType() == MatchingRoom.PARTY_MATCHING) && (player.getMatchingRoom().getLeader() == player);
isFlying = player.isInFlyingTransform();
talismans = player.getTalismanCount();
openCloak = player.getOpenCloak();
_allowMap = player.isActionBlocked(Zone.BLOCKED_ACTION_MINIMAP);
fishing = player.isFishing() ? 1 : 0; // Fishing Mode
_partySubstitute = 0;
inv = player.getInventory();
can_writeImpl = true;
}
 
@Override
protected final void writeImpl()
{
if (!can_writeImpl)
{
return;
}
 
writeC(0x32);
 
writeD(_loc.x);
writeD(_loc.y);
writeD(_loc.z + Config.CLIENT_Z_SHIFT);
writeD(vehicle_obj_id);
writeD(obj_id);
writeS(_name);
writeD(_race);
writeD(sex);
writeD(base_class);
writeD(level);
writeQ(_exp);
writeF(_expPercent);
writeD(_str);
writeD(_dex);
writeD(_con);
writeD(_int);
writeD(_wit);
writeD(_men);
writeD(maxHp);
writeD(curHp);
writeD(maxMp);
writeD(curMp);
writeD(_sp);
writeD(curLoad);
writeD(maxLoad);
writeD(_weaponFlag);
 
for (int PAPERDOLL_ID : Inventory.PAPERDOLL_ORDER)
{
writeD(_inv[PAPERDOLL_ID][0]);
}
 
for (int PAPERDOLL_ID : Inventory.PAPERDOLL_ORDER)
{
writeD(_inv[PAPERDOLL_ID][1]);
}
 
for (int PAPERDOLL_ID : Inventory.PAPERDOLL_ORDER)
{
writeD(_inv[PAPERDOLL_ID][2]);
}
 
writeD(talismans);
writeD(openCloak ? 0x01 : 0x00);
 
writeD(inv.getVisualItemId(Inventory.PAPERDOLL_RHAND)); // Tauti
writeD(inv.getVisualItemId(Inventory.PAPERDOLL_LHAND)); // Tauti
writeD(0); // Tauti
writeD(inv.getVisualItemId(Inventory.PAPERDOLL_GLOVES)); // Tauti
writeD(inv.getVisualItemId(Inventory.PAPERDOLL_CHEST)); // Tauti
writeD(inv.getVisualItemId(Inventory.PAPERDOLL_LEGS)); // Tauti
writeD(inv.getVisualItemId(Inventory.PAPERDOLL_FEET)); // Tauti
writeD(inv.getVisualItemId(Inventory.PAPERDOLL_HAIR)); // Tauti
writeD(inv.getVisualItemId(Inventory.PAPERDOLL_DHAIR)); // Tauti
 
writeD(_patk);
writeD(_patkspd);
writeD(_pdef);
writeD(evasion);
writeD(accuracy);
writeD(crit);
writeD(_matk);
writeD(_matkspd);
writeD(_patkspd);
writeD(_mdef);
writeD(_mevasion);
writeD(_maccuracy);
writeD(_mCritRate);
writeD(pvp_flag);
writeD(karma);
writeD(_runSpd);
writeD(_walkSpd);
writeD(_swimRunSpd); // swimspeed
writeD(_swimWalkSpd); // swimspeed
writeD(_flRunSpd);
writeD(_flWalkSpd);
writeD(_flyRunSpd);
writeD(_flyWalkSpd);
writeF(move_speed);
writeF(attack_speed);
writeF(col_radius);
writeF(col_height);
writeD(hair_style);
writeD(hair_color);
writeD(face);
writeD(gm_commands);
writeS(title);
writeD(clan_id);
writeD(clan_crest_id);
writeD(ally_id);
writeD(ally_crest_id);
// 0x40 leader rights
// siege flags: attacker - 0x180 sword over name, defender - 0x80
// shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
writeD(_relation);
writeC(mount_type); // mount type
writeC(private_store);
writeC(can_crystalize);
writeD(pk_kills);
writeD(pvp_kills);
writeH(cubics.length);
for (EffectCubic cubic : cubics)
{
writeH(cubic == null ? 0 : cubic.getId());
}
writeC(partyRoom ? 0x01 : 0x00); // 1-find party members
writeC(isFlying ? 0x02 : 0x00);
writeD(ClanPrivs);
writeH(rec_left);
writeH(rec_have);
writeD(mount_id);
writeH(InventoryLimit);
writeD(class_id);
writeD(0x00); // special effects? circles around player...
writeD(maxCp);
writeD(curCp);
writeC(_enchant);
writeC(_team.ordinal());
writeD(large_clan_crest_id);
writeC(noble);
writeC(hero);
writeC(fishing);
writeD(_fishLoc.x);
writeD(_fishLoc.y);
writeD(_fishLoc.z);
writeD(name_color);
writeC(running);
writeD(pledge_class);
writeD(pledge_type);
writeD(title_color);
writeD(cw_level);
writeD(transformation); // Transformation id
 
// AttackElement (0 - Fire, 1 - Water, 2 - Wind, 3 - Earth, 4 - Holy, 5
// - Dark, -2 - None)
writeH(attackElement.getId());
writeH(attackElementValue); // AttackElementValue
writeH(defenceFire); // DefAttrFire
writeH(defenceWater); // DefAttrWater
writeH(defenceWind); // DefAttrWind
writeH(defenceEarth); // DefAttrEarth
writeH(defenceHoly); // DefAttrHoly
writeH(defenceUnholy); // DefAttrUnholy
 
writeD(agathion);
 
// T2 Starts
writeD(fame); // Fame
writeD(_allowMap ? 1 : 0); // Minimap on Hellbound
writeD(vitality); // Vitality Points
 
writeD(0x00);// Unknown GOD
writeD(0x00);// Unknown GOD (1 - Party searching?)
writeC(_partySubstitute);
writeD(0x00);// Unknown GOD
 
if (_aveList != null)
{
writeD(_aveList.size());
for (int i : _aveList)
{
writeD(i);
}
}
else
{
writeD(0x00);
}
writeC(0x00);
}
}
Finaly it's didnt work... if someone could help me about it...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Bought the interface source for the 557 protocol from him. Everything works as described, no issues so far. Smooth deal, would recommend.
    • Add try version of protocol 563 https://drive.google.com/file/d/1l1QnyFGXxX_c98FNUgXHFmDsIzZCrVc6/view?usp=drive_link
    • WTS Adena Stock 2.6kkk Titan 78 Sub Sagitarius 76 nobless Hirophant 78 Sub Cardinal 78 nobless   discord : nhr0711
    • We are not another "open-close" project. LOE is a long-term Essence server that has been live for over a year — NewAge x2 is our brand-new world, and it will never be wiped. 🗺 STAGED WORLD PROGRESSION Here is what kills most servers: no-lifers hit the cap in three days, everyone else logs in to a finished race. On LOE the world unlocks stage by stage, every ~2 weeks — new locations, new bosses, new gear ceiling. The server grows as one. Start on day one or day ten — you are still in the race. ✨ WHAT MAKES US DIFFERENT Subclass system on Essence — a full dedicated questline, unique for this platform. Your build, your rules. Talent system — three branches: tank, damage, farm. Two players, same class, different characters. Hero skills and deep character customization. Fair progression — power comes from playing, not from a credit card. x2 rates — the classic Essence pace without the grind wall. 📚 WE DOCUMENTED EVERYTHING 25,000+ items, every class with full skill tables, monsters, drop rates, quests, locations. Check the server before you even download it: loe.promo/wiki — no other project gives you this. 📋 SERVER INFO Platform: Lineage 2 Essence · Rates: x2 Open Beta: July 24 — test the stages and the subclass questline before launch Grand Opening: July 31, 20:00 GMT+3 Site & wiki in English — international players welcome 🔒 YOUR NICKNAME IS BEING TAKEN RIGHT NOW Reservation is already open. On the 31st the crowd arrives — the name you have carried through every server for years may simply be gone. Lock it in 30 seconds: Equal start for everyone. See you in Elcardia — July 31, 20:00 GMT+3. Questions? Drop them below — the team reads this thread daily.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..