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Custom Armor [Stat]


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γεια σας ειπα να φτιαξω ενα Guide για οσους δεν ξερουν να το κανουν ειναι πολυ ευκολο

 

 

Step 1 : βρησκουμε τα iD απο την armor μας και τα κανουμε add στο armorsets.sql ετσι οπως ειναι στην picture.. στο Skill_id βαζουμε 3 διαφορετικα για καθε armor οπως βλεπετε στην φωτογραφια πχ το 41000 ειναι Heavy το 41002 ειναι Ligth

 

yx87.png

 

 

Step 2 : παμε στο  C:\my server\gameserver\data\stats\skills κανουμε ενα οποιοδιποτε .xml file copy+paste το ονομαζουμε οπως θελουμε εγω πχ το εχω Sets.xml --- τωρα το ανοιγουμε αφου το ονομασαμε + γραφουμε τα εξης

<?xml version="1.0" encoding="utf-8"?>
<list>

<skill id="41000" levels="1" name="Heavy Set">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
 
 
  </for>
</skill>

κατω απο το <for> θα βαλουμε τα Stat που θελουμε πχ

<skill id="41000" levels="1" name="Heavy Set">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>

  <add val='300' order='0x10' stat='pDef'/>
    <add val='2000' order='0x60' stat='maxHp'/>
    <mul order="0x30" stat="pAtkSpd" val="1.00"/>

  </for>
</skill>

και ετσι οταν ενας Player φοραει ολα τα κοματια της αrmor θα μπενουν αυτα τα Stat που θα βαλετε μεσα στο <for>

 

αφου φτιαξουμε την Heavy Armor πρεπει να δουμε τι iD Skill δωσαμε στην Ligth Armor για να κανουμε το ιδιο και σε αυτην και το ιδιο και στην Robe Armor

 

οταν τελιωσουμε θα ειναι καπως ετσι

<?xml version="1.0" encoding="utf-8"?>
<list>

<skill id="41000" levels="1" name="Heavy Set">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
 
    <mul val='1.10' order='0x10' stat='pAtk'/>
    <add val='2000' order='0x60' stat='maxHp'/>

  </for>
</skill>

<skill id="41001" levels="1" name="Light Set">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>

    <add val='260' order='0x10' stat='pDef'/>
    <add order="0x10" stat="maxHp" val="1.15"/>

  </for>
</skill>

<skill id="41002" levels="1" name="Robe Set">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>

    <add val='3' order='0x10' stat='pDef'/>
    <mul val='1.10' order='0x10' stat='mAtk'/>

  </for>
</skill>


</list>

επισεις ενα βοηθημα στα XML STAT

HP & MP
Maximum HP - maxHp
Maximum CP - maxCp
Maximum MP - maxMp
HP Regeneration - regHp
CP Regeneration - regCp
MP Regeneration - regMp
Heal Effectivness - gainHp
Heal Proficiency - giveHp
Heal Bonus - bonusHp

Attack & Defence
Power Defence - pDef
Magic Defence - mDef
Power Attack  - pAtk
Magic Attack - mAtk
(Power) Attack Speed - pAtkSpd
(Magic) Attack Speed - mAtkSpd
Magic Reuse - mReuse (how fast spells becomes ready to reuse)
Shield Defence - sDef
Shield Defence Angle - shieldDefAngle
Critical Damage - cAtk
Critical Damage(add) - cAtkAdd ( in a critical attack give you +patk,,,,, example mods:crit power,crit damage SA )

PvP Bonus
Physical Damage - pvpPhysDmg
Magical Damage - pvpMagicalDmg
Physical Skill Dmg. - pvpPhysSkillsDmg

Atk. & Def. rates
Evasion - rEvas
Power Skill Evasion - pSkillEvas
Shield Rate - rShld
Critical Rate - rCrit
Blow Rate - blowRate
Lethal Rate - lethalRate
Magic Critical Rate - mCritRate (mCrit doesn't work!!)
EXP,SP Rate - rExp
Cancel attacks - cancel

Accuracy and Range
Accuracy - accCombat
Attack Range - pAtkRange (for fighters)
Attack Range - mAtkRange (for mages)
Attack Angle - pAtkAngle (for fighters)
Attack Count Max - atkCountMax (example:if you use pole you can attack more monster than normal)
Attack Reuse       - atkReuse (make bows hit simple hits way slower and will not affect skills)

Speed
Run Speed - runSpd
Walk Speed - walkSpd

PLAYER-ONLY Stats
STR  -  STR  (Physical power,physical skill's crit rate)
DEX  -  DEX  (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd)
WIT  -  WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals).
INT  -   INT (magic dmg)
MEN  -  MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration)

Resistances, vulnerability
Aggression - aggressionVuln
Bleed - bleedVuln
Poison - poisonVuln
Stun - stunVuln
Paralyze - paralyzeVuln
Hold,Root,ETC. - rootVuln
Sleep - sleepVuln
Confusion -confusionVuln
Movement - movementVuln
fire - fireVuln
wind - windVuln
water - waterVuln
earth - earthVuln
holy - holyVuln
dark - darkVuln
cancel - cancelVuln (resist. for cancel skills)
debuff - debuffVuln
Critical - critVuln (resistence to Crit dmg.)

Weapon resist
noneWpnVuln - Shields
swordWpnVuln
bluntWpnVuln
daggerWpnVuln
bowWpnVuln
crossbowWpnVuln
poleWpnVuln
etcWpnVuln
fistWpnVuln
dualWpnVuln
dualFistWpnVuln
bigSwordWpnVuln

Reflects
Reflect Damage Percent - reflectDam (pay attention! not reflectDmg!! reflectDam)
Absorbs Damage Percent - absorbDam
Transfer Damage Percent - transDam
Reflect Skill Magic         - reflectSkillMagic
Reflect Skill Physical      - reflectSkillPhysic

Patk/Pdef against monster types:
Examples:
More patk to giants -     pAtk-giants
More patk to undead -   pAtk-undead
More pdef against animals -      pDef-animals
More pdef against monsters -   pDef-monsters

ExSkillz
Inv. Limit - inventoryLimit
WH. Limit - whLimit
Freight L. - FreightLimit
Private Sell L. - PrivateSellLimit
Private Buy L. - PrivateBuyLimit
Rec. Dwarf L. - DwarfRecipeLimit
Rec. Common L. - CommonRecipeLimit

Consume Rates
Phys. Mp. Consume Rate - PhysicalMpConsumeRate
Magical Mp. Consume Rate - MagicalMpConsumeRate
Dance Mp. Consume Rate  - DanceMpConsumeRate
Hp. Consume Rate     -    HpConsumeRate
Mp. Consume           -    MpConsume
Soulshot count - soulShotCount

Skill mastery
Skill mastery - skillMastery

Other
Breath - breath (more time you can swim in water)

ORDERS
0x08 - to set
0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)
0x20 - don't use it (used by hard coded formulas)
0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)
0x40 - to add/sub (masteries, buffs, debuffs, SA's)
0x50,0x60 - not need.

Skill Multipliers, "addontionals"
Can be used with: mul order, mul val ...

2.0   100%
1.90  90%
1.80  80%
1.70  70%
...
...
...
...
...
1.10 10%
1.0   0%
0.90 -10%
0.80 -20%
0.70 -30%
...
...
...
...
...
0.10 -90%
0.0   -100%

Can be used with: add order, add val ...

1 - 1
2 - 2
3 - 3 ... Cheesy
 

c/p ειναι μονο τα Xml Stat

 

 

νομιζω ειναι ευκολο αλλα any way ευχαριστο για τον χρονο σας

Edited by lampros1996
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έχεις διαβάσει τους κανόνες του section που ξεκίνησες το Guide;

οχι ? και δεν ειναι C/P αρα μπορω να το κανω Re-Share αμα ηταν ακριβως το ιδιο τοτε ναι προς το παρων ειναι ΟΛΟ ΔΙΚΟ ΜΟΥ εκτος απ αυτο που γραφω.... :)

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οχι ? και δεν ειναι C/P αρα μπορω να το κανω Re-Share αμα ηταν ακριβως το ιδιο τοτε ναι προς το παρων ειναι ΟΛΟ ΔΙΚΟ ΜΟΥ εκτος απ αυτο που γραφω.... :)

άν ήταν έτσι θά γέμιζε το mxc guides με το ίδιο θέμα..

τεσπά δέν είμαι εγώ αυτός που θα σε κρίνει εγώ απλά σου είπα για τους κανόνες!

Edited by Dev Jeiko
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