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Server Start : 17.11.2013 16:00 (GMT +2)

 

Website: L2Hellate.com

Forum: L2Hellate.com/forum

 

  Website :     178.32.139.54

 

 
Server Version: Interlude
 
Rates :
*Experience: 3000x
*Skill Points: 3000x
*Adena Drop: 3000x
*Item Drop 1x
 
 
Enchant Rates:
*Safe Enchant : +3
*Max Enchant : +13
*Normal Scroll : 70%
*Blessed Scroll : 95%
*Crystal Scroll : 65%
*Normal Scroll : 70% till +10
*Blessed Scroll : 95% till +10
*Crystal Scroll :  65% from +10 to +13
 
 
Lifestone Chances :
*High Grade Lifestone : 10%
*Top Grade Lifestone : 22%
*You can have 1 Active + 1 Passive Skill
 
 
Basic Features :
* Auto-Learn Skills
* Balanced Classes
* Wedding System
* Clan Hall System
* No Clan Penalty
* Castle Siege System
* No Weight Penalty
* No Grade Penalty
* New character start with 1kk adena
* New character start 80lvl Giran Town
* Noblesse in Shop
* Hero System
* Duel System
* Augmentation System
* Max Subclasses = 3
* Max Subclass level = 80
* Max Clans in 1 Alliance = 2
* All Noblesse Skills
* All Hero Skills
* All Augmentation Skills
* All Raid Bosses
* All flood protections
* Fully DDoS Protection
* Custom Start Zone 
* Retail-Like Enchant Skills System
* Every Buff / Dance / Song / Chant Lasts 3 Hour
* C4 / C5 / Interlude Skills
* Interlude Skills 99% Working
* All C4 / C5 / Interlude Monsters
* All C4 / C5 / Interlude Locations
* Unstuck Command 20 seconds 
 
Olympiad Info :
* Olympiad Starts: 18:00 (GMT+2)
* Olympiad Ends: 00:00 (GMT+2)
* Hero Changes: Every 2 Weeks (Sunday 00:00 - (GMT+2))
* Olympiad points have to be exchanged on Sunday
* Hero Status can be retrieved from Monument of Heroes.
 
 
Custom RaidBosses : 
* Uruka = 2h+1
* Flamestone = 2h+1
* Plague 2h+1
* Anays 2h+1
* Taillion 2h+1
* Shyeed 2h+1
* Skylancer 2h+1
* Valakas Baium Antharas Zaken Queen Ant  5h+1
* Party Hard Raiboss: Scarlet van Halisha 4+1
* Every Radiboss Drop Clan Reputation Points Top Grade Life Stones  
 
 
Server Events :
* TvT Event Reward 3 Top LS
* CTF Event Soon
 
Custom Coins :
* Farm Coin
* Vote Coin
* Clan Reputation Coin
 
Extra Edits :
* VOTE ITEMS CAN BE TRADED
* Custom Tattoo -  15% ,CP 
* Quake / Killing Spree System
 
Custom Npc's :
* GM Shop
* Buffer
* Gatekeeper
* Augmenter
* Skill Enchanter
* Clan Manager
* Raidboss Status
* Account Manager
* Warehouse Keeper
* Symbol Maker
* Wedding Manager
* Castle Manager
* Village Master
* Ranking NPC
 
Server Custom Commands :
* .online
* .stat
* .repair
 
 
Custom Zones :
* Custom Farm Zones x3
* Custom Peace Zone x1
* Custom Boss Zones x13
* Custom PvP Zone x1
Edited by Hellate#
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This topic is now closed to further replies.


  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
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