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L2-DRAGON.NET WEBSITE

 

L2-DRAGON.NET FORUM

 

L2-Dragon.net is a brand new L2 server that simulates a game environment similar 
to the game Lineage II. 
✓ Server version High Five , our files are private & better in every aspect
than most private projects,
✓ And we claim this not by arrogance but by knowledge & experience in last 5 years . 
✓ This is a fact, and all are challenged to join and fight like old times!! 

 

Server use L2J - United files with much years experience developers

 

✰RATES

  • ✓ Rate EXP x20
    ✓ Rate SP x20
    ✓ Rate Party EXP x2.0
    ✓ Rate Party SP x2.0 
    ✓ Rate Drop Items x15
    ✓ Rate Drop Spoil x20
    ✓ Rate Drop Adena x20
    ✓ Rate Quest Reward x4 
    ✓ Rate Quest Reward XP x4
    ✓ Rate Quest Reward SP x4
    ✓ Rate Quest Reward Recipe x1
    ✓ Rate Quest Reward Adena x2
    ✓ Rate Grand Boss Items x3 
    ✓ Rate Grand Boss Jewelry x1 
  •  

 

✰GAME STYLE

  • ✓ Max Buff Amount: 24+4 
    ✓ Max Dance Amount: 14 
    ✓ Safe Item Enchant: +4 
    ✓ Max Item Enchant: +16 
    ✓ Normal Scroll Enchant Rate: 66%
    ✓ Blessed Scroll Enchant Rate: 66% 
    ✓ Element Stone Rate: 50% 
    ✓ Element Crystal Rate: 30% 
    ✓ Auto Drop Loop: Enable
    ✓ Player's Spawn Protect: 60 seconds 
    ✓ Max Run Speed: 250 
    ✓ Max PCrit Rate: 500 
    ✓ Max MCrit Rate: 200 
    ✓ Max PAtk Speed: 1500 
    ✓ Max MAtk Speed: 1999 
    ✓ Max Evasion: 200 
    ✓ Max Subclass: 3 
    ✓ Max Subclass Level: 85
    ✓ Subclass without quest 
    ✓ Weight Limit: 10 
    ✓ Subclass certification working properly
    ✓ Olympiad Min Players: 6 Classed/Non-Classed 
    ✓ Olympiad Min Players: 3 Party 
    ✓ Spoil Blue Mobs - Yes 
    ✓ Delevel decrease skills level also !
  •  

✰H5 FEATURES

  • ✓ H5 Items,skills and quests.
    ✓ Frintezza, Freya, Zaken
    ✓ Olympiad Quests Working
    ✓ Dragon Valley and Lair of Antharas updated to H5.
    ✓ Nevit's Blessing, Hunting Bonus working.
  •  

✰OTHER FEATURES

  • ✓ Hellbound works up to 11 lvl
    ✓ 7s quests work 
    ✓ 7s instances work
    ✓ Nornils Garden instance
    ✓ Mithril Mine instance 
    ✓ Steel Citadel 
    ✓ Kamalokas 
    ✓ Sel Mahum Training Ground- Retail Like
    ✓ Chamber Of Delusion
    ✓ Naia Tower + Beleth
    ✓ Seed of Anihilation + Raid Bosses Torumba/Taklacan/Dopagen - Retail Like
    ✓ Seed of Anihilation farming zone 
    ✓ Crystal Cavern 
    ✓ Talismans 
    ✓ Seed of Destruction + Raid Boss Tiat - Retail Like
    ✓ Seed of Infinity + The Two Brothers instance - Retail Like
  •  

✰Achievements Titles

☺ Mob Kills Obtained by killing mobs in your level range (+- 9 levels) 
☺ Event Participation Obtained by participating at events. 
☺ PvP Kills Obtained by PvP fights. You won't obtain points for killing clan mates or killing 
same player multiple times ☺ Siege PvP Kills Obtained by PvP fights on Sieges. You won't obtain
points for killing siege
side mates or killing same player multiple times 
☺ Pk Kills Obtained by PK fights. You won't obtain points for killing clan mates or killing
same player multiple times
☺ Raid Slayer Obtained by participating in Raid fights. 
☺ GrandBoss Slayer Obtained by participating in Grand Boss fights. 
☺ Treasure Hunter Obtained by searching for Treasure Chests. 
☺ Enchanter Obtained by successfull enchants. 
☺ Star Stone Collector Obtained by collecting Star Stones. 
☺ Seed Energy Farmer Obtained by farming seed energies. 
☺ Fisher Obtained by fishing. 
☺ Quester Obtained by finishing one time and daily Quests.

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
    • Let me give you something for inspiration and get you addicted to bot AI     And a siege 😛     What I have notice helps a lot the LLM to act real, is to give it a real-persons background. So for each LLM in the context beggining, besides the L2 facts, give it a real-life back story "You are a 67 years old retired nurse who plays Lineage 2 while her husband reads his newspaper, you are calm, collected but get mad if insulted". But that makes for a creative bot but its repetitive. So what you can also do, is pick random 20 news sites and for each bot every 2-3 days, initialize a context that is affected by the "news" the bot reads in the "real world".  So for example there's Iran - US war ok ? You take the news, put it in an LLM and ask it, extract the "abstract feelings" that this news piece invokes into you without mentioning anything related to the news. Then you take the result and inject it to the bots LLM prompt after its backstory.  This leads to some VERY human-like behavior from bots. 
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