Jump to content

Recommended Posts

Posted

Lineage 2 Balance is a theme that can be discussed whole day without final decisions at all.

This post is created to show you why there can't be balance in whatever server exists around the world.

First of all this is Typical situation of player who is logging in new server.

  • Just because he was playing other server including wings, customs... he thinks that 1999 cast is normal for necromancer.

Thats a example how nowadays players doesn't actually know what balance is, and even if they see it they won't recognize it.

Thousands of server each year, each server is edited its way...

But truth of balance is only one, the OFFICIAL.

I've heart even people are saying that in L2Official servers balance doesn't exists.

Thats so funnie, its like they just say... that the Dwarf is not Dwarf...

The L2Official means original server, everything inside is how it is... the balance in Official because that how suppose to be.

Its created how its suppose to be.

 

Here i will stop. I will let you continue in the thoughts: Why can't balance exists.

Posted

I've heart even people are saying that in L2Official servers balance doesn't exists.

And they are right.

"Balance" as a therm, doesn't exist, Lineage II is not a game where you can take every single class and have the same possibilities than with another one.

 

"Balance" should be called "Retail", otherwise has not sense.

Posted

And they are right.

"Balance" as a therm, doesn't exist, Lineage II is not a game where you can take every single class and have the same possibilities than with another one.

 

"Balance" should be called "Retail", otherwise has no sense.

 

:dat:

 

 

community nowdays wants to kill with his sph for example ALL the classes daggers/tanks etc etc etc  thats bad.

Posted

And they are right.

"Balance" as a therm, doesn't exist, Lineage II is not a game where you can take every single class and have the same possibilities than with another one.

 

"Balance" should be called "Retail", otherwise has not sense.

 

Thats retail and balance. The balance is not something that like (red). The balance means that there are no class that can kill everything else. Thats Over Power.

Posted

Read  http://maxcheaters.com/forum/index.php?topic=283243.15

 

Here is my theory about l2j balance

 

Right here, ur going to read what balance means in approximative terms (its more like retail but customised for full hp,buffs in pvp and oly with full hp)

 

Sure copying someone work is not that awesome ,but its not like ive asked the russian guy for xml files and his source ,i did tests on his server and it took me like 2 whole days ,and i can guarantee the balance from that russian server becuz ive played it there and it works almost like retail customised for pvp so its easier to make a balance based on his work and improve it further my self

take example ,slh vs dagger ,dagger is not overpowered to kill slh but he can kill him with a bit of luck and timing

Posted

Thats retail and balance. The balance is not something that like (red). The balance means that there are no class that can kill everything else. Thats Over Power.

I know it's not that, but it's what players think, I'm against that theory, I pointed it.

Maybe explained wrong, I'm playing LoL Q_Q

Posted

I know it's not that, but it's what players think, I'm against that theory, I pointed it.

Maybe explained wrong, I'm playing LoL Q_Q

 

I'm trying to say is that people doesn't even actually know what they want, since they doesn't know what balance is.

Because they are so confused playing crappy custom servers, and doesn't know how actually Lineage 2 looks like.

Posted

I'm trying to say is that people doesn't even actually know what they want, since they doesn't know what balance is.

Because they are so confused playing crappy custom servers, and doesn't know how actually Lineage 2 looks like.

Yep, yep +1.

 

But that's coz the kid community increased and homemade servers... and we're back to the same discussion as always :p

Posted

Yep, yep +1.

 

But that's coz the kid community increased and homemade servers... and we're back to the same discussion as always :p

 

What i'm trying to is show staff of servers how useless is to listen what people are saying about skills land, etc etc... since real players are few.

Guest Elfocrash
Posted

I saw one thing and i stopped reading cuz that shows you have no clue on what you are talking about.

L2 Official was NEVER balanced and it was always the same "gear>skill".

Dwarfs are there ONLY for spoil, SE is there only for the mcrit buff and the recharge and so on.

Only a few classes are made to actually be playable. It is the bright example of a PvE planned to be game.

When it comes to PVP dont even think about balance.

Posted

I saw one thing and i stopped reading cuz that shows you have no clue on what you are talking about.

L2 Official was NEVER balanced and it was always the same "gear>skill".

Dwarfs are there ONLY for spoil, SE is there only for the mcrit buff and the recharge and so on.

Only a few classes are made to actually be playable. It is the bright example of a PvE planned to be game.

When it comes to PVP dont even think about balance.

 

That's support classes, playable for people who like farm and for people who like to support.

Likewise you can say that for every single game like League of Legends, we have support classes there too... this doesn't mean disbalance...

 

Posted

I saw one thing and i stopped reading cuz that shows you have no clue on what you are talking about.

L2 Official was NEVER balanced and it was always the same "gear>skill".

Dwarfs are there ONLY for spoil, SE is there only for the mcrit buff and the recharge and so on.

Only a few classes are made to actually be playable. It is the bright example of a PvE planned to be game.

When it comes to PVP dont even think about balance.

 

dwarf have op stun, with a bit of boost in his skills dmg + full augs he can take on everything ,at least in oly... *he may beat titan with reflect* ,but he cant beat a gladi unless gladi is very noob ,ofc ,i know very well that dwarfs are not made for pvp/oly

 

who says i need a perfect copy of l2off to make my pvp balanced? be serious ,all classes dps ,sure ,they are most like it but weak classes get a manual boost ,that doesnt guarantee winning in 1v1 but in oly ,they get some chance against op classes ,they are more for fun /troll and hero

 

When ive played few gracia with l2off leaked files ,ive always made 4 useless classes and do nobless, oly on all of them and get tons of codexes etc

Guest Elfocrash
Posted

That's support classes, playable for people who like farm and for people who like to support.

Likewise you can say that for every single game like League of Legends, we have support classes there too... this doesn't mean disbalance...

 

I am not talking about support classes only. What about arcana lord? The summoners that should be powerful controllers of the nature beings?

Or what about the dwarfs as i said? Or the hierophant? Or maybe titan? Is he balanced with te frenzy?

Mate you never played official the days of C4 to Freya and i am sure about it. The game was NEVER balanced.

Even on H5 i was able to kill 3 full parties as a delf dagger. Cmon.

 

dwarf have op stun, with a bit of boost in his skills dmg + full augs he can take on everything ,at least in oly... *he may beat titan with reflect* ,but he cant beat a gladi unless gladi is very noob ,ofc ,i know very well that dwarfs are not made for pvp/oly

 

who says i need a perfect copy of l2off to make my pvp balanced? be serious ,all classes dps ,sure ,they are most like it but weak classes get a manual boost ,that doesnt guarantee winning in 1v1 but in oly ,they get some chance against op classes

Never think ideal instances. Always the average to not say the mediocre. Have you even played fuckin official guys?

Posted

I am not talking about support classes only. What about arcana lord? The summoners that should be powerful controllers of the nature beings?

Or what about the dwarfs as i said? Or the hierophant? Or maybe titan? Is he balanced with te frenzy?

Mate you never played official the days of C4 to Freya and i am sure about it. The game was NEVER balanced.

Even on H5 i was able to kill 3 full parties as a delf dagger. Cmon.

Never think ideal instances. Always the average to not say the mediocre. Have you even played -beep-in official guys?

 

elfocrash ,ur lost in ur l2off and ur trust is only based on retail ,l2off its balanced for lowrate with low bonus hp ,ive played real official only on c4 ,after that i just played some of gracia final midrates and a gracia 7x with l2 off files then i just played pvp servers for like 3+ years cuz it was pointless to keep playing lowrates ,didnt had time anymore

 

read my topic better, id say my balance is based on l2off but with a bit higher dmg to make up for the bonus hp, sure ,its not good as l2off its on +5-6 bonus armor ,dmg ,landrate ,luck ,formulas but its pretty approximative and thats pretty enough for a pvp server

Posted

I am not talking about support classes only. What about arcana lord? The summoners that should be powerful controllers of the nature beings?

Or what about the dwarfs as i said? Or the hierophant? Or maybe titan? Is he balanced with te frenzy?

Mate you never played official the days of C4 to Freya and i am sure about it. The game was NEVER balanced.

Even on H5 i was able to kill 3 full parties as a delf dagger. Cmon.

Never think ideal instances. Always the average to not say the mediocre. Have you even played -beep-in official guys?

 

In specific situations every character class can use ultimates, you are totally non-logic.

Typical mind of you guys... thats why Lineage 2 game is dying...

You are saying that Original Balance is not Balance...

Original Puma Shoes are not Original.

 

I'm not trying to prove that balance exists or no, for me its clear... i'm not playing Official even if its free.

But i'm wondering what you guys think its balance?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I suggest you provide Test server for public and add a price.
    • Kroma — Lineage II Interlude on LU4 Client (Latest client)   I'm selling this project. Here's what it actually is and what's been done.   This is a few months of work, most of it on the reverse engineering side. I built it because I wanted to open my own Interlude server on it. That's not happening any more — I've moved on to other projects and don't have the free time left to take it the rest of the way, so I'd rather it went to someone who will.   The idea was to take the modern LU4 client and make it run an Interlude version of the game. Not a reskin of an old client — the actual current client, playing Interlude, against a server I wrote. That's what this is, and it works end to end: the client boots, authenticates, connects, and you play. There are six repositories. Roughly, it splits into three kinds of work: reverse engineering the client, writing the server, and rebuilding the client's own content so it matches Interlude.   Fully reverse engineered   The client's protocol wasn't documented anywhere, so it was derived from scratch off real traffic. I built a sniffer (bypassing anticheat packet encryption) that drops into the client's binaries folder and dumps live traffic to disk, then a separate Java toolchain that decrypts those captures — login and game traffic, both directions. Everything the server knows about the protocol came out of that loop: capture, decrypt, read, implement, test against the real client.   On top of that there's a native x64 hook and injector in C++. It points the client at your own servers and handles its authentication and session layer, plus a few client-side stability fixes that were needed to keep it from falling over once it's talking to something that isn't the official backend. The hooking is pattern-based rather than address-based, so a client patch doesn't automatically break it.   The reverse-engineering notes are in the repos — the patterns, the disassembly, the decompiled functions, what each one does and why it's hooked. That documentation is a real part of what's being sold; it's the difference between inheriting a working system and inheriting a black box.   The server   Interlude ruleset, aCis lineage, but substantially rewritten and extended to speak the LU5 client's protocol with modern features like Party matching, Offline shops or Mailbox. The geodata has been updated according to some layout changes in LU4 cities. There's also a separate login server handling the client's auth flow.   Customized client to adapt to Interlude   This is the part people underestimate. The retail client ships retail content — retail NPCs, retail items, retail zones, retail UI. All of that had to be reshaped. The whole client-side pipeline is scripted: extract the retail PAKs, apply every edit from data files, rebuild, drop the result back into the game folder. 23 purpose-built C# tools, ~6,700 lines, organised into three pipelines that are guaranteed not to write over each other. There's a documented checklist for regenerating everything from scratch when a new patch drops. The important thing is that none of it is hand-editing. Every change is a line in a data file. When the client updates, you re-run the scripts instead of redoing the work from memory.   All NPC / item / drop lists updated according to Interlude   The client's own data tables were rewritten from the real Interlude client data files — `npcname-e`, `itemname-e`, `skillname-e`, `systemmsg-e`, `npcgrp`. That means roughly 6,470 NPC and skill name/title updates and about 4,000 Drops/Spoils rows written directly into the client's `NPCDataTable` and `SkillTable`, so the client shows Interlude names, Interlude item text, Interlude system messages, and Interlude drop and spoil lists. There are also custom NPC rows on top of that, plus 304 game action rewrites.   Opened the catacombs   In the LU4 client the catacombs and necropolises are unusable — flooded, unlit, and with holes in the geometry. All three were fixed: Water removed. Water exclusion volumes were placed over all 12 of them: Rifts, Apostate, Patriots, Devotion, Dark Omens, Heretics, Pilgrims, Saints, Worship, Martyr, Forbidden Path and Witch. This was more involved than it sounds — the volumes' scale is ignored at runtime, so the tool picks the best-fitting native template per hole, and nearby lakes and rivers are separate water bodies that have to be excluded individually or you get leftover water borders. Lights added. About 28,900 light definitions imported into the client's level files. Missing walls fixed. Mesh actors replaced and spawned to close the gaps in the geometry.   Removed the modern "slop" features from the UI   The LU4 client is full of things that have no business in an Interlude server, and most of them are wired into the UI. Those are stripped out: The assistant manager — the auto-hunt / auto-play slot on the XP bar Vitality*and the XP lock button The fatigue system — updated the format to a regular VIP format The in-game browser and in-game radio buttons The "Learn Skill" tab in the player skills window Removals are scripted by path, so they survive a client patch and are trivially reversible if a buyer wants any of them back.   Reworked the UI toward an actual Lineage II feel   The original LU4 UI looks AI-generated. It doesn't feel like Lineage II. A good part of it has been reworked toward the classic look — the menu button row rebuilt as a wrapping layout with a proper background, the self status and target windows cleaned up, and 590 asset field edits covering textures, positions, colours, text and compiled Blueprint literals.   This part is not finished, and I want to be straight about that But the tooling to continue it is all there, and it's the good kind of tooling: you can target any widget property in any UI asset by dotted path, remove widgets by path without knowing their auto-generated slot names, and edit text that's dynamically bound through Blueprint bytecode rather than stored as a plain property. Continuing the UI work means adding lines to a data file, not reverse engineering anything new.   Other client-side work   A custom login scene, built in a real Unreal Engine project that's included Interlude music restored, plus ambient sound work (cities only for now) Custom splash and branding   What's included   All six git repositories, the Unreal Engine project and its custom assets, all the tooling — injector, hook, sniffer, decryptor, asset editor — every data set including geodata, XML, HTML and the SQL schema, the build and repack scripts, and the per-repo technical documentation including the reverse-engineering notes.   Happy to answer questions or show it running.   Gallery
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..