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Hey there well ive downloaded various share which have been released from this great community but i was wondering how can i add these to my client?

 

e.g. i just downloaded that Angelic Set+Bow which was released but i want to write over a current bow which is already in the game do i just open it up with Unreal and delete the current one and copy the one i downloaded into that one i deleted?

 

EDIT: damn i thought i was in the Help section of this section, please could a mod move it for me thanks.

 

EDIT2: i just tried to open that Angelic Bow with the unreal program but i keep getting this error..

 

 

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -1948161912 FArray <- FArray::Realloc <- 1903963409*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\New Folder\dracbow.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\New Folder\dracbow.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\New Folder\dracbow.utx") <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

 

also does it with other files i have downloaded.

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