SkyL2Mars Posted January 21, 2013 Posted January 21, 2013 History: User::GetPCMeshNTexNameByFace <- Name:IpMan, MeshType:14, FaceStyle:1950875648 <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UGameEngine::OnCharInfo <- UNetworkHandler::Tick <- Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop Any idea how this can happen?
Recommended Posts