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Problem while encrypting texture

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Hello:

 

Im having a problem which is really giving me headache. I explain you:

 

Im modifing draco armor, so firstly I use l2decrypt with Mfighther.utx, then I use l2tool and then unreal to extract the texture. I edit it and then I export it again on unreal. I create a new utx and everything ok. Then I encript it with encrypt utx.bat and put it in systextures folder, edit armorgrp, but when I run game I get that DC after seeing my char:

 

2012.8.23 15:37:59

OS : Windows Vista 6.1 (Build: 7601)

CPU : GenuineIntel PentiumPro-class processor @ 2095 MHz with 3963MB RAM

Video : Mobile Intel® 4 Series Express Chipset Family (2302)

 

General protection fault!

 

History: NWndUtil::ItemInfoToNCParam <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

To try if I was doing something wrong while exporting/importing texture, I followed the steps menthioned upside but without editting any texture, just l2decrypt->l2tool->unreal->save->encrypt, whitout any modification on mfigther.utx, just the decrypt/encrypt process, and I still get the same error. So my conclusion is: Something is wrong while encrypting the utx obtained from unreal with encrypt utx.bat, but its so strange cause I dont get any error. You know what can be the problem?

 

Hope you can excuse my poor english

 

Regards and waiting for reply

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