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8elw ena help me to /loc


Vagrancy™

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kalhmera paidia 8elw na m peite pws mporw na brw to location tou kamaloka!!!to spawn kserw pou bgainei alla 8elw se ena sigkekrimeno simio!otan pataw .loc mou leei (inside kamaloka) den m bgazei sintetagmenes!pws mporw na tis brw?

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nai ekana la8os to kserw pws einai /loc....freya exw...basika koita na deis ti ginete....tis sintetagmenes gia kamaloka kserw poies einai aplos 8elw sigkekrimenw simio......8elw na me bgazei sto teleutaio as to pw orofo tou kamaloka.....mhpws mporei na me help kapws?

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nai ekana la8os to kserw pws einai /loc....freya exw...basika koita na deis ti ginete....tis sintetagmenes gia kamaloka kserw poies einai aplos 8elw sigkekrimenw simio......8elw na me bgazei sto teleutaio as to pw orofo tou kamaloka.....mhpws mporei na me help kapws?

εγώ που βοηθάω ένα παιδί που έχει freya, το /loc δουλεύει κανονικά.
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λοιπόν , πήγαινε με τον παίχτη σου εκεί που θες . (στο σημείο του kamaloka που θες ) και μετά πήγαινε στο navicat και ώρες το loc μέσω του παίχτη σου . δεν θυμάμαι που ακριβώς λογικά κοίτα στο character.sql , reply αν τον βρείς . έχω ένα πρόβλημα εγώ με Eclipse για compile και δεν μπορώ να στο σιγουρέψω !

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phga sto character brhka ena location alla den me bgazei sto shmeio pou eimai!!!den katalaba auto pou les..(μετά πήγαινε στο navicat και ώρες το loc μέσω του παίχτη σου) mporeis na to peis poio liana? :P

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λοιπόν , πήγαινε με τον παίχτη σου εκεί που θες . (στο σημείο του kamaloka που θες ) και μετά πήγαινε στο navicat και "Bρες" το loc μέσω του παίχτη σου . δεν θυμάμαι που ακριβώς λογικά κοίτα στο character.sql , reply αν τον βρείς . έχω ένα πρόβλημα εγώ με Eclipse για compile και δεν μπορώ να στο σιγουρέψω !

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aderfe to brhka !!!!!etsi opws to eipes einai!!!aplos pataw to /loc kai meta anoigw navicat kai m bgazei to location tou paikti!thanks man na se kala!!!1

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ναι αλλά έτσι θα είναι δύσκολο κάθε φορά. άνοιξε eclipse και πήγαινε

 

gameserver.handler.usercommandhandlers

 

μετά θα βρεις ένα αρχείο ( loc.java ) , το ανοίγεις και θα βρεις αυτόν τον κώδικα

 

			case 0:
			msg = SystemMessageId.LOC_TI_S1_S2_S3;
			break;
		case 1:
			msg = SystemMessageId.LOC_ELVEN_S1_S2_S3;
			break;
		case 2:
			msg = SystemMessageId.LOC_DARK_ELVEN_S1_S2_S3;
			break;
		case 3:
			msg = SystemMessageId.LOC_ORC_S1_S2_S3;
			break;
		case 4:
			msg = SystemMessageId.LOC_DWARVEN_S1_S2_S3;
			break;
		case 5:
			msg = SystemMessageId.LOC_GLUDIO_S1_S2_S3;
			break;
		case 6:
			msg = SystemMessageId.LOC_GLUDIN_S1_S2_S3;
			break;
		case 7:
			msg = SystemMessageId.LOC_DION_S1_S2_S3;
			break;
		case 8:
			msg = SystemMessageId.LOC_GIRAN_S1_S2_S3;
			break;
		case 9:
			msg = SystemMessageId.LOC_OREN_S1_S2_S3;
			break;
		case 10:
			msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
			break;
		case 11:
			msg = SystemMessageId.LOC_HUNTER_S1_S2_S3;
			break;
		case 12:
			msg = SystemMessageId.LOC_GIRAN_HARBOR_S1_S2_S3;
			break;
		case 13:
			msg = SystemMessageId.LOC_HEINE_S1_S2_S3;
			break;
		case 14:
			msg = SystemMessageId.LOC_RUNE_S1_S2_S3;
			break;
		case 15:
			msg = SystemMessageId.LOC_GODDARD_S1_S2_S3;
			break;
		case 16:
			msg = SystemMessageId.LOC_SCHUTTGART_S1_S2_S3;
			break;
		case 17:
			msg = SystemMessageId.LOC_FLORAN_S1_S2_S3;
			break;
		case 18:
			msg = SystemMessageId.LOC_PRIMEVAL_ISLE_S1_S2_S3;
			break;
		default:
			msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
	}

 

από κάτω βάλε αυτό

 

		SystemMessage sm = new SystemMessage(msg);
	msg = null;
	sm.addNumber(activeChar.getX());
	sm.addNumber(activeChar.getY());
	sm.addNumber(activeChar.getZ());
	activeChar.sendPacket(sm);
	sm = null;

	return true;
}

 

νομίζω έτσι θα δουλέψει.

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