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A simple help


Malzahax

Question

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.-.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import javolution.util.FastSet;

import net.-.Config;
import net.-.gameserver.ai.CtrlIntention;
import net.-.gameserver.model.L2Object;
import net.-.gameserver.model.L2World;
import net.-.gameserver.model.entity.FactionMaps;
import net.-.gameserver.network.serverpackets.ActionFailed;
import net.-.gameserver.network.serverpackets.MyTargetSelected;
import net.-.gameserver.network.serverpackets.NpcHtmlMessage;
import net.-.gameserver.network.serverpackets.SocialAction;
import net.-.gameserver.network.serverpackets.ValidateLocation;
import net.-.gameserver.templates.chars.L2NpcTemplate;
import net.-.util.StringUtil;
import net.-.util.Rnd;

/**
* 
* @author Evillus
*
*/

public class L2FactTeleporterInstance extends L2NpcInstance
{
    public L2FactTeleporterInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

public static FastSet<L2TpFlagInstance> _tpTeam1Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _tpTeam2Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _not_captured = new FastSet<L2TpFlagInstance>();
public static FastSet<L2ProtectorInstance> _guards = new FastSet<L2ProtectorInstance>();
public static FastSet<L2NpcInstance> _blazers = new FastSet<L2NpcInstance>();
public static FastSet<L2GrandBossInstance> _bosses = new FastSet<L2GrandBossInstance>();

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();
	int val = 0;
	if (st.countTokens() >= 1)
		val = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("teletoflag"))
		teleToFlag(val,player);
	else
		super.onBypassFeedback(player, command);
    }

public void teleToFlag(int objId, L2PcInstance player)
{
	L2Object object = L2World.getInstance().findObject(objId);
	if (object != null && object instanceof L2TpFlagInstance) {
		L2TpFlagInstance flagbase = (L2TpFlagInstance) object;
		if (player.getFactionId() == flagbase.getFlagFactionId())
			player.teleToLocation(flagbase.getX() + 50,flagbase.getY(),flagbase.getZ());
	}
	else {
		player.sendMessage("Base location is not accessable due to occupation.");
		return;
	}
}

@Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) {
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	} 
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
		SocialAction sa = new SocialAction(this, Rnd.get(8));
		broadcastPacket(sa);
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	else {
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Faction Teleporter</title><body><center>");
	if (player.getFactionId() == 0) {
		strBuffer.append("SHIT HAPPENS");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
	    strBuffer.append("Please chose your faction and then come back!<br>");
		strBuffer.append("I am sure, that Faction manager will help you.<br>");
	}
	else if (FactionMaps.isVoting()) {
		strBuffer.append("Map voting is in progress.<br>");
		strBuffer.append("Try again in <font color=\"LEVEL\">1 minute.</font><br>");
	}
	else if (player.isInOlympiadMode()) {
		strBuffer.append("SHIT HAPPENS");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
	    strBuffer.append("I can't teleport you, because you're participating in olympiad!<br>");
	}
	else {
		strBuffer.append("<img src=\"l2font-e.replay_logo-e\" width=258 height=60 align=left>");
		strBuffer.append("Current map is: <font color=\"LEVEL\">" + FactionMaps.getMapName() + "</font><br>");
		strBuffer.append("Voting for the next map will begin in: " + FactionMaps.getDelayUntilVoting() + "<br>");
		strBuffer.append("Unoccupyable flags belonging to <font color=\"LEVEL\">%faction%</font> faction:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		switch (player.getFactionId()) {
			case 1:
				for (L2TpFlagInstance unFlag : _tpTeam1Flags)
				{
					if (unFlag.isUnoccupayable() == 1)
						strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
				}
				break;
			case 2:
				for (L2TpFlagInstance unFlag : _tpTeam2Flags)
				{
					if (unFlag.isUnoccupayable() == 1)
						strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
				}
				break;
			default:
				strBuffer.append("No Flags found.");
				break;
		}
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("Flags occupied by <font color=\"LEVEL\">%faction%</font> faction:<br>");
		switch (player.getFactionId()) {
			case 1:
				for (L2TpFlagInstance unFlag : _tpTeam1Flags)
				{
					if (unFlag.isUnoccupayable() == 0)
						strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
				}
				break;
			case 2:
				for (L2TpFlagInstance unFlag1 : _tpTeam2Flags)
				{
					if (unFlag1.isUnoccupayable() == 0)
						strBuffer.append("<button value=\"" + unFlag1.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag1.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
				}
				break;
			default:
				strBuffer.append("No Flags found.");
				break;
		}
	}
	strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	if (player.getFactionId() == 1)
		html.replace("%faction%", Config.FACTION_TEAM1_NAME);
	else if (player.getFactionId() == 2)
		html.replace("%faction%", Config.FACTION_TEAM2_NAME);
	else
		html.replace("%faction%", "No Faction");
	html.replace("%npcname%", getName());
	player.sendPacket(html);
    }
}

 

 

i just need both teams to got a new button on this Gatekeeper named [Nobless Boss] and when player press it to teleport them on x=89547 y=-85559 z= -2766

 

 

(IT WORKS LIKE A NORMAL GK :p JUST ADD ME THE BUTTON WITH THE CORDS CAUSE I DONT KNOW HOW!)

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5 answers to this question

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i would create a patch for you but since i dont have source then just take the whole file.

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.-.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import javolution.util.FastSet;

import net.-.Config;
import net.-.gameserver.ai.CtrlIntention;
import net.-.gameserver.model.L2Object;
import net.-.gameserver.model.L2World;
import net.-.gameserver.model.entity.FactionMaps;
import net.-.gameserver.network.serverpackets.ActionFailed;
import net.-.gameserver.network.serverpackets.MyTargetSelected;
import net.-.gameserver.network.serverpackets.NpcHtmlMessage;
import net.-.gameserver.network.serverpackets.SocialAction;
import net.-.gameserver.network.serverpackets.ValidateLocation;
import net.-.gameserver.templates.chars.L2NpcTemplate;
import net.-.util.StringUtil;
import net.-.util.Rnd;

/**
* 
* @author Evillus
*
*/

public class L2FactTeleporterInstance extends L2NpcInstance
{
    public L2FactTeleporterInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

public static FastSet<L2TpFlagInstance> _tpTeam1Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _tpTeam2Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _not_captured = new FastSet<L2TpFlagInstance>();
public static FastSet<L2ProtectorInstance> _guards = new FastSet<L2ProtectorInstance>();
public static FastSet<L2NpcInstance> _blazers = new FastSet<L2NpcInstance>();
public static FastSet<L2GrandBossInstance> _bosses = new FastSet<L2GrandBossInstance>();

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();
	int val = 0;
	if (st.countTokens() >= 1)
		val = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("teletoflag"))
		teleToFlag(val,player);
	else if (actualCommand.equalsIgnoreCase("teletoloc"))
		player.teleToLocation(89547,85559,-2766);
	else
		super.onBypassFeedback(player, command);
    }

public void teleToFlag(int objId, L2PcInstance player)
{
	L2Object object = L2World.getInstance().findObject(objId);
	if (object != null && object instanceof L2TpFlagInstance) {
		L2TpFlagInstance flagbase = (L2TpFlagInstance) object;
		if (player.getFactionId() == flagbase.getFlagFactionId())
			player.teleToLocation(flagbase.getX() + 50,flagbase.getY(),flagbase.getZ());
	}
	else {
		player.sendMessage("Base location is not accessable due to occupation.");
		return;
	}
}

@Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) {
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	} 
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
		SocialAction sa = new SocialAction(this, Rnd.get(8));
		broadcastPacket(sa);
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	else {
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Faction Teleporter</title><body><center>");
	if (player.getFactionId() == 0) {
		strBuffer.append("SHIT HAPPENS");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
	    strBuffer.append("Please chose your faction and then come back!<br>");
		strBuffer.append("I am sure, that Faction manager will help you.<br>");
	}
	else if (FactionMaps.isVoting()) {
		strBuffer.append("Map voting is in progress.<br>");
		strBuffer.append("Try again in <font color=\"LEVEL\">1 minute.</font><br>");
	}
	else if (player.isInOlympiadMode()) {
		strBuffer.append("SHIT HAPPENS");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
	    strBuffer.append("I can't teleport you, because you're participating in olympiad!<br>");
	}
	else {
		strBuffer.append("<img src=\"l2font-e.replay_logo-e\" width=258 height=60 align=left>");
		strBuffer.append("Current map is: <font color=\"LEVEL\">" + FactionMaps.getMapName() + "</font><br>");
		strBuffer.append("Voting for the next map will begin in: " + FactionMaps.getDelayUntilVoting() + "<br>");
		strBuffer.append("Unoccupyable flags belonging to <font color=\"LEVEL\">%faction%</font> faction:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		switch (player.getFactionId()) {
			case 1:
				for (L2TpFlagInstance unFlag : _tpTeam1Flags)
				{
					if (unFlag.isUnoccupayable() == 1)
						strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
				}
				break;
			case 2:
				for (L2TpFlagInstance unFlag : _tpTeam2Flags)
				{
					if (unFlag.isUnoccupayable() == 1)
						strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
				}
				break;
			default:
				strBuffer.append("No Flags found.");
				break;
		}
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("Flags occupied by <font color=\"LEVEL\">%faction%</font> faction:<br>");
		switch (player.getFactionId()) {
			case 1:
				for (L2TpFlagInstance unFlag : _tpTeam1Flags)
				{
					if (unFlag.isUnoccupayable() == 0)
						strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
				}
				break;
			case 2:
				for (L2TpFlagInstance unFlag1 : _tpTeam2Flags)
				{
					if (unFlag1.isUnoccupayable() == 0)
						strBuffer.append("<button value=\"" + unFlag1.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag1.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
				}
				break;
			default:
				strBuffer.append("No Flags found.");
				break;
		}
	}
	strBuffer.append("<button value=\"Nobless: Flame of Spendor Barakiel\" action=\"bypass -h npc_%objectId%_teletoloc\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
	strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	if (player.getFactionId() == 1)
		html.replace("%faction%", Config.FACTION_TEAM1_NAME);
	else if (player.getFactionId() == 2)
		html.replace("%faction%", Config.FACTION_TEAM2_NAME);
	else
		html.replace("%faction%", "No Faction");
	html.replace("%npcname%", getName());
	player.sendPacket(html);
    }
}

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i would create a patch for you but since i dont have source then just take the whole file.

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.-.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import javolution.util.FastSet;

import net.-.Config;
import net.-.gameserver.ai.CtrlIntention;
import net.-.gameserver.model.L2Object;
import net.-.gameserver.model.L2World;
import net.-.gameserver.model.entity.FactionMaps;
import net.-.gameserver.network.serverpackets.ActionFailed;
import net.-.gameserver.network.serverpackets.MyTargetSelected;
import net.-.gameserver.network.serverpackets.NpcHtmlMessage;
import net.-.gameserver.network.serverpackets.SocialAction;
import net.-.gameserver.network.serverpackets.ValidateLocation;
import net.-.gameserver.templates.chars.L2NpcTemplate;
import net.-.util.StringUtil;
import net.-.util.Rnd;

/**
* 
* @author Evillus
*
*/

public class L2FactTeleporterInstance extends L2NpcInstance
{
    public L2FactTeleporterInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

public static FastSet<L2TpFlagInstance> _tpTeam1Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _tpTeam2Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _not_captured = new FastSet<L2TpFlagInstance>();
public static FastSet<L2ProtectorInstance> _guards = new FastSet<L2ProtectorInstance>();
public static FastSet<L2NpcInstance> _blazers = new FastSet<L2NpcInstance>();
public static FastSet<L2GrandBossInstance> _bosses = new FastSet<L2GrandBossInstance>();

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();
	int val = 0;
	if (st.countTokens() >= 1)
		val = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("teletoflag"))
		teleToFlag(val,player);
	else if (actualCommand.equalsIgnoreCase("teletoloc"))
		teleToLoc(player);
	else
		super.onBypassFeedback(player, command);
    }

public void teleToFlag(int objId, L2PcInstance player)
{
	L2Object object = L2World.getInstance().findObject(objId);
	if (object != null && object instanceof L2TpFlagInstance) {
		L2TpFlagInstance flagbase = (L2TpFlagInstance) object;
		if (player.getFactionId() == flagbase.getFlagFactionId())
			player.teleToLocation(flagbase.getX() + 50,flagbase.getY(),flagbase.getZ());
	}
	else {
		player.sendMessage("Base location is not accessable due to occupation.");
		return;
	}
}

public void teleToLoc(L2PcInstance player)
{
	player.teleToLocation(89547,85559,-2766);
}

@Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) {
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	} 
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
		SocialAction sa = new SocialAction(this, Rnd.get(8));
		broadcastPacket(sa);
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	else {
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Faction Teleporter</title><body><center>");
	if (player.getFactionId() == 0) {
		strBuffer.append("SHIT HAPPENS");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
	    strBuffer.append("Please chose your faction and then come back!<br>");
		strBuffer.append("I am sure, that Faction manager will help you.<br>");
	}
	else if (FactionMaps.isVoting()) {
		strBuffer.append("Map voting is in progress.<br>");
		strBuffer.append("Try again in <font color=\"LEVEL\">1 minute.</font><br>");
	}
	else if (player.isInOlympiadMode()) {
		strBuffer.append("SHIT HAPPENS");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
	    strBuffer.append("I can't teleport you, because you're participating in olympiad!<br>");
	}
	else {
		strBuffer.append("<img src=\"l2font-e.replay_logo-e\" width=258 height=60 align=left>");
		strBuffer.append("Current map is: <font color=\"LEVEL\">" + FactionMaps.getMapName() + "</font><br>");
		strBuffer.append("Voting for the next map will begin in: " + FactionMaps.getDelayUntilVoting() + "<br>");
		strBuffer.append("Unoccupyable flags belonging to <font color=\"LEVEL\">%faction%</font> faction:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		switch (player.getFactionId()) {
			case 1:
				for (L2TpFlagInstance unFlag : _tpTeam1Flags)
				{
					if (unFlag.isUnoccupayable() == 1)
						strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
				}
				break;
			case 2:
				for (L2TpFlagInstance unFlag : _tpTeam2Flags)
				{
					if (unFlag.isUnoccupayable() == 1)
						strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
				}
				break;
			default:
				strBuffer.append("No Flags found.");
				break;
		}
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("Flags occupied by <font color=\"LEVEL\">%faction%</font> faction:<br>");
		switch (player.getFactionId()) {
			case 1:
				for (L2TpFlagInstance unFlag : _tpTeam1Flags)
				{
					if (unFlag.isUnoccupayable() == 0)
						strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
				}
				break;
			case 2:
				for (L2TpFlagInstance unFlag1 : _tpTeam2Flags)
				{
					if (unFlag1.isUnoccupayable() == 0)
						strBuffer.append("<button value=\"" + unFlag1.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag1.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
				}
				break;
			default:
				strBuffer.append("No Flags found.");
				break;
		}
	}
	strBuffer.append("<button value=\"Nobless: Flame of Spendor Barakiel\" action=\"bypass -h npc_%objectId%_teletoloc\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
	strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	if (player.getFactionId() == 1)
		html.replace("%faction%", Config.FACTION_TEAM1_NAME);
	else if (player.getFactionId() == 2)
		html.replace("%faction%", Config.FACTION_TEAM2_NAME);
	else
		html.replace("%faction%", "No Faction");
	html.replace("%npcname%", getName());
	player.sendPacket(html);
    }
}

 

i focking love you troll

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