/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.-.gameserver.model.actor.instance;
import java.util.StringTokenizer;
import javolution.util.FastSet;
import net.-.Config;
import net.-.gameserver.ai.CtrlIntention;
import net.-.gameserver.model.L2Object;
import net.-.gameserver.model.L2World;
import net.-.gameserver.model.entity.FactionMaps;
import net.-.gameserver.network.serverpackets.ActionFailed;
import net.-.gameserver.network.serverpackets.MyTargetSelected;
import net.-.gameserver.network.serverpackets.NpcHtmlMessage;
import net.-.gameserver.network.serverpackets.SocialAction;
import net.-.gameserver.network.serverpackets.ValidateLocation;
import net.-.gameserver.templates.chars.L2NpcTemplate;
import net.-.util.StringUtil;
import net.-.util.Rnd;
/**
*
* @author Evillus
*
*/
public class L2FactTeleporterInstance extends L2NpcInstance
{
public L2FactTeleporterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
public static FastSet<L2TpFlagInstance> _tpTeam1Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _tpTeam2Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _not_captured = new FastSet<L2TpFlagInstance>();
public static FastSet<L2ProtectorInstance> _guards = new FastSet<L2ProtectorInstance>();
public static FastSet<L2NpcInstance> _blazers = new FastSet<L2NpcInstance>();
public static FastSet<L2GrandBossInstance> _bosses = new FastSet<L2GrandBossInstance>();
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
StringTokenizer st = new StringTokenizer(command, " ");
String actualCommand = st.nextToken();
int val = 0;
if (st.countTokens() >= 1)
val = Integer.valueOf(st.nextToken());
if (actualCommand.equalsIgnoreCase("teletoflag"))
teleToFlag(val,player);
else
super.onBypassFeedback(player, command);
}
public void teleToFlag(int objId, L2PcInstance player)
{
L2Object object = L2World.getInstance().findObject(objId);
if (object != null && object instanceof L2TpFlagInstance) {
L2TpFlagInstance flagbase = (L2TpFlagInstance) object;
if (player.getFactionId() == flagbase.getFlagFactionId())
player.teleToLocation(flagbase.getX() + 50,flagbase.getY(),flagbase.getZ());
}
else {
player.sendMessage("Base location is not accessable due to occupation.");
return;
}
}
@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget()) {
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
player.sendPacket(new ValidateLocation(this));
}
else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
SocialAction sa = new SocialAction(this, Rnd.get(8));
broadcastPacket(sa);
player.setCurrentFolkNPC(this);
showMessageWindow(player);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else {
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
private void showMessageWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Faction Teleporter</title><body><center>");
if (player.getFactionId() == 0) {
strBuffer.append("SHIT HAPPENS");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("Please chose your faction and then come back!<br>");
strBuffer.append("I am sure, that Faction manager will help you.<br>");
}
else if (FactionMaps.isVoting()) {
strBuffer.append("Map voting is in progress.<br>");
strBuffer.append("Try again in <font color=\"LEVEL\">1 minute.</font><br>");
}
else if (player.isInOlympiadMode()) {
strBuffer.append("SHIT HAPPENS");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("I can't teleport you, because you're participating in olympiad!<br>");
}
else {
strBuffer.append("<img src=\"l2font-e.replay_logo-e\" width=258 height=60 align=left>");
strBuffer.append("Current map is: <font color=\"LEVEL\">" + FactionMaps.getMapName() + "</font><br>");
strBuffer.append("Voting for the next map will begin in: " + FactionMaps.getDelayUntilVoting() + "<br>");
strBuffer.append("Unoccupyable flags belonging to <font color=\"LEVEL\">%faction%</font> faction:<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
switch (player.getFactionId()) {
case 1:
for (L2TpFlagInstance unFlag : _tpTeam1Flags)
{
if (unFlag.isUnoccupayable() == 1)
strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
case 2:
for (L2TpFlagInstance unFlag : _tpTeam2Flags)
{
if (unFlag.isUnoccupayable() == 1)
strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
default:
strBuffer.append("No Flags found.");
break;
}
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("Flags occupied by <font color=\"LEVEL\">%faction%</font> faction:<br>");
switch (player.getFactionId()) {
case 1:
for (L2TpFlagInstance unFlag : _tpTeam1Flags)
{
if (unFlag.isUnoccupayable() == 0)
strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
case 2:
for (L2TpFlagInstance unFlag1 : _tpTeam2Flags)
{
if (unFlag1.isUnoccupayable() == 0)
strBuffer.append("<button value=\"" + unFlag1.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag1.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
default:
strBuffer.append("No Flags found.");
break;
}
}
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
if (player.getFactionId() == 1)
html.replace("%faction%", Config.FACTION_TEAM1_NAME);
else if (player.getFactionId() == 2)
html.replace("%faction%", Config.FACTION_TEAM2_NAME);
else
html.replace("%faction%", "No Faction");
html.replace("%npcname%", getName());
player.sendPacket(html);
}
}
i just need both teams to got a new button on this Gatekeeper named [Nobless Boss] and when player press it to teleport them on x=89547 y=-85559 z= -2766
(IT WORKS LIKE A NORMAL GK :p JUST ADD ME THE BUTTON WITH THE CORDS CAUSE I DONT KNOW HOW!)
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Yeah, it’s wild how much gambling has changed. When I was growing up, even scratch-off tickets felt like a big thing, but now with so many casino apps and betting sites, it’s just everywhere. I know a few people who got caught up in online slots during lockdown and really struggled to stop, just because it was always on their phone.
I stick to in-game stuff like skin trading for games like CS2 or Dota, which to me feels less risky, especially if you know the value of the items. If you’re curious how these trades work or want to see some guides, just visit website—there’s a lot of info about trading without real gambling involved.
Yea, his work is amazing, very well done designs, but the timing is not really his thing. I’m waiting for logo and launcher design since December 2024, so 10 days is not really that much lol
Discord : utchiha_market
Telegram : https://t.me/utchiha_market
Auto Buy Store : https://utchihamkt.mysellauth.com/
Not sure if we’re legit? Check Our server — real reviews, real buyers
https://discord.gg/uthciha-servicess | https://campsite.bio/utchihaamkt
Discord : utchiha_market
Telegram : https://t.me/utchiha_market
Auto Buy Store : https://utchihamkt.mysellauth.com/
Not sure if we’re legit? Check Our server — real reviews, real buyers
https://discord.gg/uthciha-servicess | https://campsite.bio/utchihaamkt
Question
Malzahax
i just need both teams to got a new button on this Gatekeeper named [Nobless Boss] and when player press it to teleport them on x=89547 y=-85559 z= -2766
(IT WORKS LIKE A NORMAL GK :p JUST ADD ME THE BUTTON WITH THE CORDS CAUSE I DONT KNOW HOW!)
5 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.