/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.-.gameserver.model.actor.instance;
import java.util.StringTokenizer;
import javolution.util.FastSet;
import net.-.Config;
import net.-.gameserver.ai.CtrlIntention;
import net.-.gameserver.model.L2Object;
import net.-.gameserver.model.L2World;
import net.-.gameserver.model.entity.FactionMaps;
import net.-.gameserver.network.serverpackets.ActionFailed;
import net.-.gameserver.network.serverpackets.MyTargetSelected;
import net.-.gameserver.network.serverpackets.NpcHtmlMessage;
import net.-.gameserver.network.serverpackets.SocialAction;
import net.-.gameserver.network.serverpackets.ValidateLocation;
import net.-.gameserver.templates.chars.L2NpcTemplate;
import net.-.util.StringUtil;
import net.-.util.Rnd;
/**
*
* @author Evillus
*
*/
public class L2FactTeleporterInstance extends L2NpcInstance
{
public L2FactTeleporterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
public static FastSet<L2TpFlagInstance> _tpTeam1Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _tpTeam2Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _not_captured = new FastSet<L2TpFlagInstance>();
public static FastSet<L2ProtectorInstance> _guards = new FastSet<L2ProtectorInstance>();
public static FastSet<L2NpcInstance> _blazers = new FastSet<L2NpcInstance>();
public static FastSet<L2GrandBossInstance> _bosses = new FastSet<L2GrandBossInstance>();
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
StringTokenizer st = new StringTokenizer(command, " ");
String actualCommand = st.nextToken();
int val = 0;
if (st.countTokens() >= 1)
val = Integer.valueOf(st.nextToken());
if (actualCommand.equalsIgnoreCase("teletoflag"))
teleToFlag(val,player);
else
super.onBypassFeedback(player, command);
}
public void teleToFlag(int objId, L2PcInstance player)
{
L2Object object = L2World.getInstance().findObject(objId);
if (object != null && object instanceof L2TpFlagInstance) {
L2TpFlagInstance flagbase = (L2TpFlagInstance) object;
if (player.getFactionId() == flagbase.getFlagFactionId())
player.teleToLocation(flagbase.getX() + 50,flagbase.getY(),flagbase.getZ());
}
else {
player.sendMessage("Base location is not accessable due to occupation.");
return;
}
}
@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget()) {
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
player.sendPacket(new ValidateLocation(this));
}
else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
SocialAction sa = new SocialAction(this, Rnd.get(8));
broadcastPacket(sa);
player.setCurrentFolkNPC(this);
showMessageWindow(player);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else {
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
private void showMessageWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Faction Teleporter</title><body><center>");
if (player.getFactionId() == 0) {
strBuffer.append("SHIT HAPPENS");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("Please chose your faction and then come back!<br>");
strBuffer.append("I am sure, that Faction manager will help you.<br>");
}
else if (FactionMaps.isVoting()) {
strBuffer.append("Map voting is in progress.<br>");
strBuffer.append("Try again in <font color=\"LEVEL\">1 minute.</font><br>");
}
else if (player.isInOlympiadMode()) {
strBuffer.append("SHIT HAPPENS");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("I can't teleport you, because you're participating in olympiad!<br>");
}
else {
strBuffer.append("<img src=\"l2font-e.replay_logo-e\" width=258 height=60 align=left>");
strBuffer.append("Current map is: <font color=\"LEVEL\">" + FactionMaps.getMapName() + "</font><br>");
strBuffer.append("Voting for the next map will begin in: " + FactionMaps.getDelayUntilVoting() + "<br>");
strBuffer.append("Unoccupyable flags belonging to <font color=\"LEVEL\">%faction%</font> faction:<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
switch (player.getFactionId()) {
case 1:
for (L2TpFlagInstance unFlag : _tpTeam1Flags)
{
if (unFlag.isUnoccupayable() == 1)
strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
case 2:
for (L2TpFlagInstance unFlag : _tpTeam2Flags)
{
if (unFlag.isUnoccupayable() == 1)
strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
default:
strBuffer.append("No Flags found.");
break;
}
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("Flags occupied by <font color=\"LEVEL\">%faction%</font> faction:<br>");
switch (player.getFactionId()) {
case 1:
for (L2TpFlagInstance unFlag : _tpTeam1Flags)
{
if (unFlag.isUnoccupayable() == 0)
strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
case 2:
for (L2TpFlagInstance unFlag1 : _tpTeam2Flags)
{
if (unFlag1.isUnoccupayable() == 0)
strBuffer.append("<button value=\"" + unFlag1.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag1.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
default:
strBuffer.append("No Flags found.");
break;
}
}
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
if (player.getFactionId() == 1)
html.replace("%faction%", Config.FACTION_TEAM1_NAME);
else if (player.getFactionId() == 2)
html.replace("%faction%", Config.FACTION_TEAM2_NAME);
else
html.replace("%faction%", "No Faction");
html.replace("%npcname%", getName());
player.sendPacket(html);
}
}
i just need both teams to got a new button on this Gatekeeper named [Nobless Boss] and when player press it to teleport them on x=89547 y=-85559 z= -2766
(IT WORKS LIKE A NORMAL GK :p JUST ADD ME THE BUTTON WITH THE CORDS CAUSE I DONT KNOW HOW!)
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Good afternoon, I need to create a very simple website for my server, I would like the WhatsApp/discord or Instagram contact of a website developer for l2 off
you are right. thats because i was so confused by some servers, in which u could either download an old client like c6 or the classic client and you could play on that server on both. So when i took the decision to start my own server i wanted it to be on the classic client and while i was searching i couldnt find any information about it. Sorry for the confusion i caused.
You are contradicting yourself!
In your first message you clearly state "I want to create a GF server on the latest client". What this means is you want a GF server that is working/running on the latest client. You didn't say "not exactly like GF". You explicitly stated that the server would be GF and the client will be whichever new client you could find. You never asked for servers either, as evident from the following excerpt: "to link Gracia Final Pack to that client". You asked how to do it, and more specifically: "Do I just get a clean install and edit ini in the client", which brought me to the conclusion that you were completely oblivious and/or delusional, hense my EXTENSIVE and ON-POINT response, if I say so myself.
Question
Malzahax
i just need both teams to got a new button on this Gatekeeper named [Nobless Boss] and when player press it to teleport them on x=89547 y=-85559 z= -2766
(IT WORKS LIKE A NORMAL GK :p JUST ADD ME THE BUTTON WITH THE CORDS CAUSE I DONT KNOW HOW!)
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