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Posted

Welcome To Lineage II Integrity

 

- Interlude -

 

- OFFICIAL Server -

 

 

 

All work several hours to create an OFFICIAL,safe and reliable server without wipe.

 

 

All players will have direct contact anytime they need it.We do a serious job in order to combat the corruption at private servers.For any additional information visit our forums.

 

Our Forums are powered by Invision Power Services.There you will find detailed information about our rules and everything about server community.We can also contact with you as soon as possible with a post at forum.

 

We are expecting all of you to join our server and be convinced about everything we would like to offer you.

 

Features

L2 Integrity is running on a official, stable, modded Interlude version files (NOT L2J!). our root server provides you entirely safe gameplay without any crashes, wipe,rollbacks at all!

 

 

Server Rates:

 

- Exp:40x

- SP: 40x

- Adena: 140x

- Spoil: 5x

 

General Informations :

 

 

- Interlude Official Server (NOT l2j)

- No Life Stones.

- Auto-learn skills.

- Integrity Armor (Heavy, Light, Robe)

- Official Raid boss system.

- Full Interlude skills.

- Geodata 100% working.

- NPC Shops.

- Global GK.

- Full Interlude Monsters (with some changes)

- Raid Bosses 100%.

- Interlude Skills 100% working.

- Subclasses (Normal Quest)

- Noblesse (Normal Quest)

- Olympiad fully working!

- Hero System 100%

- Seven signs working 100%

- Clan Halls (Bidding at Forums for NOW)

- Fishing works 100%

- Recommendations 100%

- Sieges 100%

- Normal quest NPC.

- All buffs last 2 hours.

- Prophecies 5 minutes.

- Cat buff 2 minutes.

- AIO buffers Only in towns.

 

 

And many others...

 

 

Server Site : http://www.l2integrity.com

  • 2 months later...
Posted

Welcome To Lineage II Integrity

 

- Interlude -

 

- OFFICIAL Server -

 

 

 

All work several hours to create an OFFICIAL,safe and reliable server without wipe.

 

 

All players will have direct contact anytime they need it.We do a serious job in order to combat the corruption at private servers.For any additional information visit our forums.

 

Our Forums are powered by Invision Power Services.There you will find detailed information about our rules and everything about server community.We can also contact with you as soon as possible with a post at forum.

 

We are expecting all of you to join our server and be convinced about everything we would like to offer you.

 

Features

L2 Integrity is running on a official, stable, modded Interlude version files (NOT L2J!). our root server provides you entirely safe gameplay without any crashes, wipe,rollbacks at all!

 

 

Server Rates:

 

- Exp:100x

- SP: 100x

- Adena: 170x

- Spoil: 5x

 

General Informations :

 

 

 

- Interlude Official Server (NOT l2j)

- No Life Stones.

- Auto-learn skills.

- Integrity Armor (Heavy, Light, Robe)

- Official Raid boss system.

- Full Interlude skills.

- Geodata 100% working.

- NPC Shops.

- Global GK.

- Full Interlude Monsters (with some changes)

- Raid Bosses 100%.

- Interlude Skills 100% working.

- Subclasses (Quest Cost 5kk AA)

- Noblesse (Normal Quest)

- Olympiad fully working!

- Hero System 100%

- Seven signs working 100%

- Clan Halls (Bidding at Forums for NOW)

- Fishing works 100%

- Recommendations 100%

- Sieges 100%

- Normal quest NPC.

- All buffs last 2 hours.

- Prophecies 10 minutes.

- Cat buff 2 minutes.

- AIO buffers Only in towns.

- Siren/Renewal/Champion 5 minutes.

- PvP Integrity AREA.

- Olympiad MAX Weapon/Armor +20.

 

 

 

And many others...

 

 

 

 

Server Site : http://www.l2integrity.com

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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