I copied the quest 623_TheFinestFood ... NPC also changed and added to the HTML folder / custom and added a line to the script to turn, but the game handles, and nothing happens, or no message in the log Thanks
# Tauti Zbrane - v0.1 by disKret & DrLecter
import sys
from com.l2jfrozen import Config
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
Hello ppl,
My question is simple. What pc i need to have for run that game smootly?
Someone said its about good procesor, other tell good ram. Someone said dont use any intel procesors.
Is there any guide what pc or laptop u need to have to run that game with 0 problems?
Question
Lianne17
Someone good hearted boy for this code?
I copied the quest 623_TheFinestFood ... NPC also changed and added to the HTML folder / custom and added a line to the script to turn, but the game handles, and nothing happens, or no message in the log Thanks
# Tauti Zbrane - v0.1 by disKret & DrLecter
import sys
from com.l2jfrozen import Config
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
qn = "1010_TautiZbrane"
#NPC
VILEM = 25888
#ITEMS
LEAF_OF_FLAVA,BUFFALO_MEAT,ANTELOPE_HORN = range(7199,7202)
#MOBS, DROPS, CHANCES & REWARDS
BUFFALO,FLAVA,ANTELOPE = [ 21315,21316,21318 ]
DROPLIST = {BUFFALO:[bUFFALO_MEAT,99],FLAVA:[LEAF_OF_FLAVA,99],ANTELOPE:[ANTELOPE_HORN,99]}
REWARDS = [[7152,25000,0,11],[0,73000,34,100]]
#needed count
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
cond = st.getInt("cond")
htmltext = event
leaf = st.getQuestItemsCount(LEAF_OF_FLAVA)
meat = st.getQuestItemsCount(BUFFALO_MEAT)
horn = st.getQuestItemsCount(ANTELOPE_HORN)
if event == "25888-03.htm" and cond == 0 :
if st.getPlayer().getLevel() >= 71 :
st.set("cond","1")
st.setState(STARTED)
st.playSound("ItemSound.quest_accept")
else :
htmltext = "25888-02.htm"
st.exitQuest(1)
elif event == "25888-07.htm" :
if cond == 2 and leaf == meat == horn == 100 :
htmltext = "25888-06.htm"
st.playSound("ItemSound.quest_finish")
random = st.getRandom(100)
i = 0
while i < len(REWARDS) :
item,adena,chance,chance2=REWARDS
if chance<=random<= chance2 :
break
i = i+1
st.giveItems(57,adena)
if item :
st.giveItems(item,1)
else :
st.addExpAndSp(230000,18250)
st.takeItems(LEAF_OF_FLAVA,-1)
st.takeItems(BUFFALO_MEAT,-1)
st.takeItems(ANTELOPE_HORN,-1)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player) :
htmltext = "<html><body>Bohuzel nesplnujes criteria k vykonu sluzby questu</body></html>"
st = player.getQuestState(qn)
if st :
cond = st.getInt("cond")
leaf = st.getQuestItemsCount(LEAF_OF_FLAVA)
meat = st.getQuestItemsCount(BUFFALO_MEAT)
horn = st.getQuestItemsCount(ANTELOPE_HORN)
if cond == 0 :
htmltext = "25888-01.htm"
elif st.getState() == STARTED :
if cond == 1 :
htmltext = "25888-05.htm"
elif cond == 2 and leaf == meat == horn == 100 :
htmltext = "25888-04.htm"
return htmltext
def onKill(self,npc,player,isPet):
# todo: with the current code, a player who has completed up to 2 out of 3
# item collections may consume the party drop (i.e. become the selected
# player in the random, but get nothing because it was the wrong mob)
# this ought to be corrected later...
partyMember = self.getRandomPartyMember(player,"1")
if not partyMember: return
st = partyMember.getQuestState(qn)
if st :
if st.getState() == STARTED :
item,chance = DROPLIST[npc.getNpcId()]
count = st.getQuestItemsCount(item)
if st.getInt("cond") == 1 and count < 100 :
numItems, chance = divmod(chance*Config.RATE_DROP_QUEST,100)
if st.getRandom(100) < chance :
numItems += 1
if count + numItems >= 100 :
numItems = 100 - count
if numItems != 0 :
st.giveItems(item,int(numItems))
if st.getQuestItemsCount(LEAF_OF_FLAVA) == st.getQuestItemsCount(BUFFALO_MEAT) == st.getQuestItemsCount(ANTELOPE_HORN) == 100 :
st.set("cond","2")
st.playSound("ItemSound.quest_middle")
else :
st.playSound("ItemSound.quest_itemget")
return
QUEST = Quest(1010,qn, "custom")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(VILEM)
QUEST.addTalkId(VILEM)
for mob in DROPLIST.keys() :
QUEST.addKillId(mob)
for item in range(7199,7202):
STARTED.addQuestDrop(VILEM,item,1)
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