Jump to content

Recommended Posts

Posted

I am having quite a hard time getting to understand how to edit the lineageEffect.u. I have read the 3lackheart guide on .u editing but it does not seem to work (at least for Interlude?). When using 'analyze raw data' on UTPT, the 'translated' part is a bunch of gibberish (no real 'statements' and stuff, instead output is like . and some weird letters.) However, when decompiling Engine.emitters, most of them only have declarations and I guess you can't edit it from there as mentioned by the guide hex editing is necessary. Yes, I did decrypt and boot it up in a hex editor, getting the same results in UTPT. emitters not doing anything or giving info.

If the scripts only contain declarations and they are not really doing anything, does that mean effects are connected to another place? BTW I heard that there is no use editing the hex or that NC soft is using another character set.

 

Anything? D:

Posted

I read this and I followed through with it. I opened untouched file with UTPT, analyze raw object, and used L2 Decrypt to make the file readable with a hex editor.

 

Decompiled

class ab_bleeding extends Emitter;

defaultproperties
{
    Emitters=

    AutoDestroy=True

    bRotEmitter=True

    RotPerSecond=(Pitch=0,Yaw=10000,Roll=0),

    bLightChanged=True

    bNoDelete=False

    bSunAffect=True

    DrawScale=0.30

    bDirectional=True

 

Hex form

hecks.png

There's not much to see unless i put my mouse over the actual hex which tells you a little bit of info. Let's say I wanna edit the size. 'draw scale' is no where to be found in the 'raw data'

width=1024 height=241http://imagestorming.com/media/6uo/1323818426/scale.png[/img]

 

Dunno, maybe it's supposed to be like that but opening hex is not really giving much info unless it is supposed to appear that way oO or i am doing something wrong (probly)

Posted

good doc & good read  :)

 

you want to increase "DrawScale"?

 

3D 24 9A 99 99 3E : it's a simple property

 

3D = proerty type -> see name table.

It's a "Index". Format developed exclusively by unreal. for example, Hex "9C" is not equal to the integer "156" but equal to "-28". Hex "6B01" is not equal to the integer "27393" but equal to "107".

I have a converter for this (send me mp when you are ready for this type of modification, not today i thing :p).

 

24 = proerty format : 24 = float.

 

9A 99 99 3E = value(float) : 0.30

  • 3 weeks later...
Posted

I've been inactive recently, and I think both of the articles are a bit above my current understanding level D:

I'm not getting how from 9C (156) are you ending up with -28. I am not so great at math also, you used the formulas on the documents right?

1.8hex × 21 = 1.5decimal × 2 = 3

but 1.8hex = 1.8*hex right? and 1.5decimal = 1.5*decimal

What does the = 3 represent?

Sorry for the stupid questions and such, but I have 0 formal education in any forms of technology.

 

 

Off topic to l2sMod: did you get any formal education on forms of technology/art or whatever? if so which one I'm curious D:

Offtopic 2: that converter is free or... the editor cost is (your sig) looks interesting D:

Posted

I've been inactive recently, and I think both of the articles are a bit above my current understanding level D:

Learns. This is not programming, just reading data for the properties.

 

I'm not getting how from 9C (156) are you ending up with -28. I am not so great at math also, you used the formulas on the documents right?

1.8hex × 21 = 1.5decimal × 2 = 3

but 1.8hex = 1.8*hex right? and 1.5decimal = 1.5*decimal

What does the = 3 represent?

Sorry for the stupid questions and such, but I have 0 formal education in any forms of technology.

images?q=tbn:ANd9GcRXYamiI6lWbokv5DHxjHfLrkH8TKol-ibL3vWKTfiHfQltr1ygbg

 

Forget the index yet. It's not all the time.

 

Off topic to l2sMod: did you get any formal education on forms of technology/art or whatever? if so which one I'm curious D:

Offtopic 2: that converter is free or... the editor cost is (your sig) looks interesting D:

I am interested, I learn and work.

the converter is free (just a little soft) as all my software, but not shared publicly.

 

Posted

Learns. This is not programming, just reading data for the properties.

images?q=tbn:ANd9GcRXYamiI6lWbokv5DHxjHfLrkH8TKol-ibL3vWKTfiHfQltr1ygbg

 

Forget the index yet. It's not all the time.

I am interested, I learn and work.

the converter is free (just a little soft) as all my software, but not shared publicly.

 

 

Right... I bet I'll get that eventually D:

I'm interested in learning. What should I start out with and perhaps some good key words to search in google and such to help me improve/learn?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hi! I downloaded the Topic's files but i have the same issue as others with black gras. but i do not have Illumination at Server Info in F6. Someone could help me with it? im using L2C4 client and L2Julvius. Thank you all!
    • WTB GEODATA FOR GRACIA FINAL PROJECT.
    • Server is not Classic, is C4 Scions of Destiny.   http://eternalsinl2.com   https://l2network.eu/details/2458/Lineage-II-Eternal-SIn/#google_vignette
    • Dynamic traffic, static ISP, unlimited traffic and bandwidth packages HTTP, HTTPS, SOCKS5 Over 195 countries/regions Over 100 million real residential IP address pools, with a normal uptime of 99.9%. Special discount code:VIP999
    • Here is the translation, formatted to look professional, clean, and highly scannable for your forum post: Hello L2JBrasil community! I present to you the newest development from MiaCodeWeb. We have created a robust and advanced adaptation of the Phantom system for aCis / L2JAcis 409, focused on Interlude C6 servers. Our main goal was to transform traditional "ornamental bots" into highly realistic, autonomous players. They are capable of creating themselves, restoring themselves, farming, auto-equipping, using skills, responding in chat using Artificial Intelligence, and being managed directly via an in-game panel. GitHub: https://github.com/miacodeweb/L2-Phantom-AI Video Demonstration: [Insert link here]   ## Main Features and Implementation We implemented the core of the Phantom system directly into the aCis gameserver. The architecture was divided into independent modules for AI, combat, chat, equipment, inventory, progression, logs, and administration. In-Game Admin Panel: Fully functional //phantom command. It allows you to create new phantoms, restore saved ones, reload configs, start/stop the AI, view online phantoms, kill bugged phantoms, delete them individually, and navigate through pages. Data Persistence: Created phantoms can be registered in phantoms.properties, allowing them to be restored later while maintaining all their progress directly from the database. Centralized Configuration: Everything is controlled by the phantoms.properties file, organized by sections: AI, Loot, Skills, Equipment, Zones, PVP/PK, Gemini (Chat), Logs, Respawn, and Anti-Stuck system. ## Phantom Skills and Behavior Smart Combat: They patrol, search for mobs, and claim targets to prevent multiple phantoms from attacking the same monster. Mages rest when they run out of MP and avoid hitting with physical weapons unnecessarily. Automatic Progression: Auto-learning of skills, automatic class changes following the logical tree of the chosen profession, receiving buffs, and inventory clearing when reaching a certain weight/space percentage. Dynamic Equipment System: They auto-equip based on class and level, using varying item combinations so they don't all look the same. Optimized Loot: Each phantom focuses on picking up drops/herbs from its own mob, avoiding that ugly scene of 10 phantoms chasing the same adena. PVP/PK Behavior (Configurable): Immediate response to attacks, detection of PK players in the visible area, and an optional "PK Rage Mode". ## AI and Movement Navigation and Anti-Stuck: Patrol system, free wandering, obstacle and stuck detection, with Geodata validation (when enabled on the server). Respawn: Automatic return to town after death, alongside safety rules to prevent them from getting permanently stuck in textures. Leveling Zones: Configurable leveling zones (automatic teleports to farm zones are disabled by default, as in Interlude/aCis they rely heavily on geodata accuracy and the real coordinates of your server). ## AI Chat Integration (Gemini 2.5 Flash) We integrated a Whisper system via the Gemini 2.5 Flash API, making the phantoms respond like real Lineage 2 players. Support for both free and paid API tiers. Configurable parameters: GeminiApiTier, Keys, Cooldowns, and DailyLimits. The system detects connection failures, API limits, and empty responses, and logs everything. The prompt has been adjusted so that the phantom doesn't reply with empty or robotic phrases when asked where to level up or what it's doing. ## Dedicated Log System We created an exclusive log file located at gameserver/log/phantoms.log. It records: loading of phantoms, auto-skills, buffs, Gemini API errors/successes, anti-stuck actions, kills/deletes by admin, and configuration issues. ## Simplified Distribution and Installation Thinking about ease of use for administrators, the mod is delivered in a ready-to-use package: phantom-acis-installer-client.zip. Includes an automatic PowerShell installer that injects the code into your Eclipse project. Contains README.md, INSTALL_MAP.md, and the payload/ folder with ready-made routes for aCis. Clean configuration files (without my API keys). Just run the installer over your copy of aCis, refresh Eclipse, compile, and test. ## Custom Jobs The project already has a solid and functional base for aCis 409. The ideal next steps would be to refine the farm routes by level and social behavior with long-term testing on live servers. I accept custom jobs! If you need this system adapted for another revision, exclusive modules, or any other development for your server, get in touch. Through MiaCodeWeb, I also offer complete services involving geodata optimization, advanced VPS administration (Linux), and Java backend management for L2J. Send a PM or visit the GitHub!   https://www.l2jbrasil.com/applications/core/interface/file/attachment.php?id=17801&key=135fc8d831b84c05089851b18bfca58a   Link dowload:https://github.com/miacodeweb/L2-Phantom-Acis-409
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..