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[Documentary] Children Of The Riots


VeGe

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θα πας μπροστά σα μπάτσος marpex.

Τόσο χαμηλά έπεσαν τα όνειρα σου; στο μπάτσος άκα κρέας για του ανώτερους; Σε συνχέρω

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+ότι ΟΛΟΙ οι μπάτσοι που ξέρω μα ΟΛΟΙ λένε "το έκανα για να θρέψω την οικογένεια"

και ξέρω πολλούς. Η ίδια μαλακία μια ζωή

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στοις μέρες μας πολλά παιδιά θέλουν να γίνουν μπάτσοι; που είναι το κακό;

http://4.bp.blogspot.com/-IX9U0zhmdx8/Tgxi3ai0PrI/AAAAAAAADsE/plZBCt6Mx6o/s1600/mpatsos-ta-bazei-me-gynaika.jpg

 

θες κιάλες; έχω καμιά 200 απο φέτος μόνο

http://www.ramnousia.com/2011/06/blog-post_2799.html#axzz1aEYEGfoU

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1)οκ.εσυ ξερεις τι σκεφτεται ο καθενας

 

2)ολοι ειναι 8ωρο...κ αυτο που λες δεν στεκει...αν πχ κρατησουν τα επεισοδια πιο πολυ τι θα πει ο ΜΑΤατζης?σορρυ αγαπουλα αλλα σχολαω?υποτιθεται οτι γουσταρεις το σωμα οπως λες πιο πανω...πως γινεται να ψαχνεις το πιο λουφαδωρικο σε θεμα ωραριου?

 

3)σλουρπ...τα καλυτερα κονε τα χουν τα νοσοκομεια.οταν αρρωσταινει καποιος με εξουσια(ειτε πολιτικος ειτε αξιωματικος ειτε οποιοσδηποτε πολιτης)ο γιατρος/νοσοκομα μπορει να τον αγχωσει κ να του πει 1002 πραματα κ να τον κανει να σερνεται κ απο φοβο μην παθει τιποτα ο συγγενης τα κανει ολα!ο πολιτικος μονο αν τον γλυψεις κ ΑΝ θα σε ρουσφετωσει.τι θα του πεις? σορρυ μαστορα αλλα μηπως μπορεις να με πας στο τμημα ανακρισεων η φυλακας στο παρκιν της ΓΑΔΑ γιατι το σπιτι σου ειναι στοχος απο ταραξιες η τρομοκρατες κ δν μπορω να σε φυλαω?πιθανοτερο να σε στειλει ειρηνευτικη δυναμη κοσσοβου η σε δουλεια γραφειου που δεν θα εχεις στανταρ 8ωρο οπως κοροιδευες.Δες το Μαξιμου στην τηλεοραση. ποσα μπατσονια-βυσματα ειναι εκει.χαιρετανε ολη την ωρα κ ουτε καλημερα δεν τους λεει κανεις.

 

4)ειχα γκομενα πριν 1 χρονο με μπατσονι αδερφο κ τα ξερω απο 1ο χερι...2 χρονια ειναι κ με το περας των 2 χρονων θα πρεπει να πας για την πρακτικη(τροχαια,ΔΙΑΣ,γραφειο) κ αυτο σχετικα κοντα στην περιοχη προτιμησης σου.

 

5)ουδεν σχολιον.ψιλοσυμφωνω

 

 

Κατι τελευταιο οσον αφορα το 2.ολοι οι ενστολοι ειναι καριεριστες.ΔΕΝ πανε ποτε σε υποθεσεις ρουτινας η σε υποθεσεις φιασκο.οταν γνωριζουν οτι θα το μαθουν καποιοι η τα καναλια ξαφνικα γινονται Ραμπο κ μολις πετυχουν βγαινουν σαν Καισαρες κ καμαρωνουν ελπιζοντας να εισηγηθει καποιος καμια καλη μεταθεση στο μελλον η κανα αστερακι πιο γρηγορα.το οτι οι αξιωματικοι παιζουν τη ζωη τους κορωνα γραμματα οπως λες τι σημαινει?οτι οταν δν πηγαινουν με τους υπολοιπους οι αλλοι αστυνομοι δν κινδυνευουν?η οτι ειναι πιο σημαντικη η ζωη των αξιωματικων? >_> αφου ειναι στο χερι τους  να μην πανε γιατι πανε?

 

οπως κ να χει βαριεμαι να το συζητησω αλλο

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List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (int skillId : skills) { final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId; sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (schemeSkills.contains(skillId)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); return sb.toString(); } /** * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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