Hi guys...I want to fix nobless npc....If one char want to be nobless i want to have only 4 items...I don't want to have subclass or anything else can explain me how can do this?? :/ ty
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Hello everyone,
Given that he has lots of different projects but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project is the best choice?
For a server that can be custom and which can be suitable for a classic x10 server and an x1000 server for example?
L2J
Or we ideally have the source, in order to be able to add the farming systems, weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Hello everyone,
Given that he has lots of different projects
but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project/emulator
is the best choice?
For a server that can be custom and
which can be suitable for a classic x10 server
and an x1000 server for example?
L2Java ideally
Or we ideally have the source,
in order to be able to add the farming systems,
weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Question
Lineage}{
Hi guys...I want to fix nobless npc....If one char want to be nobless i want to have only 4 items...I don't want to have subclass or anything else can explain me how can do this?? :/ ty
qn = "6666_NoblessTrader"
NPC=[66666]
NOBLESS_TIARA=7694
GOLD_BAR=3470
QuestId = 6666
QuestName = "NoblessTrade"
QuestDesc = "custom"
InitialHtml = "31739-1.htm"
print "Nobless Trader (66666) Enabled..."
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = "<html><head><body>I have nothing to say you</body></html>"
cond = st.getInt("cond")
count=st.getQuestItemsCount(GOLD_BAR)
if event == "31739-3.htm" :
if cond == 0 and st.getPlayer().isSubClassActive() :
if st.getPlayer().getLevel() >= 70 and count > 1:
htmltext=event
st.set("cond","0")
st.getPlayer().setNoble(True)
st.giveItems(NOBLESS_TIARA,1)
st.playSound("ItemSound.quest_finish")
st.setState(COMPLETED)
st.takeItems(GOLD_BAR,2)
else :
htmltext="31739-2.htm"
st.exitQuest(1)
else :
htmltext="31739-2.htm"
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><head><body>I have nothing to say you</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
htmltext="31739-1.htm"
elif id == COMPLETED :
htmltext = "<html><head><body>This quest have already been completed.</body></html>"
else :
st.exitQuest(1)
return htmltext
QUEST = Quest(6666,qn,"custom")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
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