Jump to content
  • 0

Real Target Skill


Question

Posted

Hi guys, im having problem with REAL TARGET skill, when you land it it disappear instantly please can some send me the XML from REAL TARGET? Here is mine... Thanks...

 

        <skill id="522" levels="4" name="Real Target" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
	<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
	<table name="#enchVuln"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.74 0.73 0.72 0.71 0.7 </table>
	<table name="#magicLvl"> 40 52 62 70 </table>
	<table name="#mpInitialConsume"> 3 4 6 7 </table>
	<table name="#mpConsume"> 8 10 13 15 </table>
	<table name="#castRange"> 600 700 800 900 </table>
	<table name="#effectRange"> 900 1000 1100 1200 </table>
	<table name="#bowWpnVuln"> 1.12 1.16 1.2 1.24 </table>
	<table name="#crossbowWpnVuln"> 1.16 1.24 1.32 1.4 </table>
	<table name="#abnormalLvl"> 1 2 3 4 </table>
	<set name="mpInitialConsume" val="#mpInitialConsume" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="hitTime" val="1500" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="ignoreResists" val="true" />
	<set name="power" val="100" />
	<set name="target" val="TARGET_ONE" />
	<set name="isDebuff" val="true" />
	<set name="skillType" val="DEBUFF" />
	<set name="castRange" val="#castRange" />
	<set name="effectRange" val="#effectRange" />
	<set name="reuseDelay" val="20000" />
	<enchant1 name="magicLvl" val="#enchantMagicLvl" />
	<enchant2 name="magicLvl" val="#enchantMagicLvl" />
	<enchant3 name="magicLvl" val="#enchantMagicLvl" />
	<enchant4 name="magicLvl" val="#enchantMagicLvl" />
	<for>
		<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="real_target" abnormal="realtarget">
			<mul order="0x30" stat="bowWpnVuln" val="#bowWpnVuln" />
			<mul order="0x30" stat="crossbowWpnVuln" val="#crossbowWpnVuln" />
		</effect>
	</for>

2 answers to this question

Recommended Posts

  • 0
Posted

Real target xml for Freya(i guess you wanted that one)

<skill name="Real Target" enchantGroup2="1" enchantGroup1="1" levels="4" id="522" enchantGroup4="1" enchantGroup3="1"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchVuln"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.74 0.73 0.72 0.71 0.7 </table> <table name="#magicLvl"> 40 52 62 70 </table> <table name="#mpInitialConsume"> 3 4 6 7 </table> <table name="#mpConsume"> 8 10 13 15 </table> <table name="#castRange"> 600 700 800 900 </table> <table name="#effectRange"> 900 1000 1100 1200 </table> <table name="#bowWpnVuln"> 1.12 1.16 1.2 1.24 </table> <table name="#crossbowWpnVuln"> 1.16 1.24 1.32 1.4 </table> <table name="#abnormalLvl"> 1 2 3 4 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="hitTime" val="1500"/> <set name="magicLvl" val="#magicLvl"/> <set name="operateType" val="OP_ACTIVE"/> <set name="ignoreResists" val="true"/> <set name="power" val="100"/> <set name="target" val="TARGET_ONE"/> <set name="isDebuff" val="true"/> <set name="skillType" val="DEBUFF"/> <set name="castRange" val="#castRange"/> <set name="effectRange" val="#effectRange"/> <set name="reuseDelay" val="3000"/> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <enchant3 name="magicLvl" val="#enchantMagicLvl"/> <enchant4 name="magicLvl" val="#enchantMagicLvl"/> -<for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="#abnormalLvl" abnormal="realtarget"> <mul val="#bowWpnVuln" stat="bowWpnVuln" order="0x30"/> <mul val="#crossbowWpnVuln" stat="crossbowWpnVuln" order="0x30"/> </effect> </for> -<enchant1for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="4" abnormal="realtarget"> <mul val="1.24" stat="bowWpnVuln" order="0x30"/> <mul val="1.4" stat="crossbowWpnVuln" order="0x30"/> <mul val="#enchVuln" stat="pDef" order="0x30"/> </effect> </enchant1for> -<enchant2for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="4" abnormal="realtarget"> <mul val="1.24" stat="bowWpnVuln" order="0x30"/> <mul val="1.4" stat="crossbowWpnVuln" order="0x30"/> <mul val="#enchVuln" stat="pAtk" order="0x30"/> </effect> </enchant2for> -<enchant3for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="4" abnormal="realtarget"> <mul val="1.24" stat="bowWpnVuln" order="0x30"/> <mul val="1.4" stat="crossbowWpnVuln" order="0x30"/> <mul val="#enchVuln" stat="mDef" order="0x30"/> </effect> </enchant3for> -<enchant4for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="4" abnormal="realtarget"> <mul val="1.24" stat="bowWpnVuln" order="0x30"/> <mul val="1.4" stat="crossbowWpnVuln" order="0x30"/> <mul val="#enchVuln" stat="mAtk" order="0x30"/> </effect> </enchant4for> </skill>

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..