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[Help]Gia se olous thelo ligo help se JAVA
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Introducing: Daily & Weekly Missions! I've released a major panel update with a new Missions system and expanded language support. Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions. The Roll page now shows the potential reward drops below the roll container. Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese. The Demo is now updated with the new features for you to try out!
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I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon. Regards. mmmmm L2Velmore ???? If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
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I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@ import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart; import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation; import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle; import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn; import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@ @Override public synchronized void doActiveIntention() { - doIdleIntention(); + prepareIntention(); + _currentIntention.updateAsActive(); + if (!getActor().isMoving()) + thinkIdle(); } @Override @@ -280,8 +284,9 @@ if (skill.isToggle()) { - getActor().getMove().stop(); getActor().getCast().doToggleCast(skill, target); + if (getActor().isMoving()) + getActor().broadcastPacket(new MoveToLocation(getActor())); } else { https://pastebin.com/twZujZ3Y
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By EUSOUOMESTREDOSMAGOS · Posted
The pot calling the kettle black. '' GX-EXT'' He did some work for a friend and hasn’t finished it to this day—so, the pot calling the kettle black. I find it funny. '' GX-EXT' IS TRASH PERSONA
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GoldenAge
eno to katevazo sto Eclipse xoris na exw piraksi kati mou vgazi stin ekseis parametro java lathos
com.l2jserver.gsregistering kai mesa exeis 4 java files to error einai sto registerdialog.java 4773 look mia edw------->
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gsregistering; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import java.io.IOException; import java.util.Map; import java.util.ResourceBundle; import javax.swing.JButton; import javax.swing.JComboBox; import javax.swing.JDialog; import javax.swing.JFileChooser; import javax.swing.JLabel; import javax.swing.JTextPane; import javax.swing.filechooser.FileFilter; import com.l2jserver.loginserver.GameServerTable; /** * * @author KenM */ @SuppressWarnings("serial") public class RegisterDialog extends JDialog implements ActionListener { private final ResourceBundle _bundle; private final JComboBox<ComboServer> _combo; private final GUserInterface _owner; public RegisterDialog(final GUserInterface owner) { super(owner.getFrame(), true); _owner = owner; this.setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE); _bundle = owner.getBundle(); this.setTitle(_bundle.getString("registerGS")); this.setResizable(false); this.setLayout(new GridBagLayout()); GridBagConstraints cons = new GridBagConstraints(); cons.weightx = 0.5; cons.weighty = 0.5; cons.gridx = 0; cons.gridy = 0; cons.fill = GridBagConstraints.BOTH; final JLabel label = new JLabel(_bundle.getString("serverName")); this.add(label, cons); _combo = new JComboBox<ComboServer>(); _combo.setEditable(false); for (Map.Entry<Integer, String> entry : GameServerTable.getInstance().getServerNames().entrySet()) { if (!GameServerTable.getInstance().hasRegisteredGameServerOnId(entry.getKey())) { _combo.addItem(new ComboServer(entry.getKey(), entry.getValue())); } } cons.gridx = 1; cons.gridy = 0; this.add(_combo, cons); cons.gridx = 0; cons.gridy = 1; cons.gridwidth = 2; JTextPane textPane = new JTextPane(); textPane.setText(_bundle.getString("saveHexId")); textPane.setEditable(false); textPane.setBackground(label.getBackground()); this.add(textPane, cons); cons.gridwidth = 1; JButton btnSave = new JButton(_bundle.getString("save")); btnSave.setActionCommand("save"); btnSave.addActionListener(this); cons.gridx = 0; cons.gridy = 2; this.add(btnSave, cons); JButton btnCancel = new JButton(_bundle.getString("cancel")); btnCancel.setActionCommand("cancel"); btnCancel.addActionListener(this); cons.gridx = 1; cons.gridy = 2; this.add(btnCancel, cons); final double leftSize = Math.max(label.getPreferredSize().getWidth(), btnSave.getPreferredSize().getWidth()); final double rightSize = Math.max(_combo.getPreferredSize().getWidth(), btnCancel.getPreferredSize().getWidth()); final double height = _combo.getPreferredSize().getHeight()+ 4 * textPane.getPreferredSize().getHeight()+btnSave.getPreferredSize().getHeight(); this.setSize((int) (leftSize + rightSize + 30), (int) (height + 20)); this.setLocationRelativeTo(owner.getFrame()); } class ComboServer { private final int _id; private final String _name; public ComboServer(int id, String name) { _id = id; _name = name; } /** * @return Returns the id. */ public int getId() { return _id; } /** * @return Returns the name. */ public String getName() { return _name; } @Override public String toString() { return this.getName(); } } /** * @see java.awt.event.ActionListener#actionPerformed(java.awt.event.ActionEvent) */ @Override public void actionPerformed(ActionEvent e) { String cmd = e.getActionCommand(); if (cmd.equals("save")) { ComboServer server = (ComboServer) _combo.getSelectedItem(); int gsId = server.getId(); JFileChooser fc = new JFileChooser(); //fc.setS fc.setDialogTitle(_bundle.getString("hexidDest")); fc.setFileSelectionMode(JFileChooser.DIRECTORIES_ONLY); fc.setFileFilter ( new FileFilter() { @Override public boolean accept(File f) { return f.isDirectory(); } @Override public String getDescription() { return null; } } ); fc.showOpenDialog(this); try { GUserInterface.registerGameServer(gsId, fc.getSelectedFile().getAbsolutePath()); _owner.refreshAsync(); this.setVisible(false); } catch (IOException e1) { _owner.showError(_bundle.getString("ioErrorRegister"), e1); } } else if (cmd.equals("cancel")) { this.setVisible(false); } } }Uploaded with ImageShack.us
Telos me auto tora to allo einai sto datapack kai auto xwreis na to exw piraksei
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An mporei kapios na Help Thx...
[move]L2GoldenAge[/move]
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