i want to modify Vago "Item reward for pvp/pk kill.":
// Give x y for a pvp kill
addItem("Loot", x, y, this, true);
sendMessage("You won y x for a pvp kill!");
i want that y would be the amount of targetPlayer pvps so that if killed player has 10 pvps, killer would get 10 y, but it seems that i cant get targetPlayer pvps as a var.. or can i?
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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
estaz
Hello,
i want to modify Vago "Item reward for pvp/pk kill.":
i want that y would be the amount of targetPlayer pvps so that if killed player has 10 pvps, killer would get 10 y, but it seems that i cant get targetPlayer pvps as a var.. or can i?
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