- 0
[HELP]DeathMatch
-
Posts
-
By l2imagination · Posted
Hello everyone! L2 Imagination High Five x30 Summer Seasson OPEN BETA from 05.07.2026 LIVE START 10.07.2026 GMT+2 Rates: XP/SP 30x, Spoil 15x, Drop 15x, Adena 15x Server Features: Spoil Agathion, Free Auto-Farm, Castle Instance, Daily Reward Calendar, Adena Boxes VIP Gold Color Chat, Unique Olympiad Extra Points Engine, GvG Event Solo Instance, PvP Solo Rift, Automatic GvG Event, Improved Orfen and Core Areas Lair of Antharas and Dragon Valley alternating PvP and Normal every hour 6:00PM-0:00AM Website: https://www.l2imagination.com Discord: https://discord.com/invite/frCaDM4Bhg -
L2 ASAGONIUM - High Five heavily customised PVE Server [OPEN BETA] Website: http://l2asagonium.eu/ Hello everyone, After months of development, tuning and a lot of late nights, I'd like to introduce you to L2 Asagonium - a Lineage 2 High Five server built around one simple idea: a fair, long-lasting world where your time and skill matter more than your wallet. We are currently in OPEN BETA, which means the server is fully online, fully playable, and we are actively listening to feedback to polish the final experience before the official launch. ----------------------------------------------------------- ABOUT THE SERVER - Chronicle: High Five (Mobius) - Type: Really hard PVE with custom content - Status: Open Beta - join, test, shape the server - Mentality: No Pay-to-Win. Ever. ----------------------------------------------------------- WHAT MAKES ASAGONIUM DIFFERENT 1) Custom Armor & Weapon Sets We have introduced new tiers of equipment (Twilight, Cronos, Olympus, Exodus, Leviathan, Ixion, Assassin, Odyssey, Chaos, Immortal) with their own visuals, set bonuses and passive skills. Each set has a clear identity and a real role in the meta - no "one best set wins everything". 2) Custom Passive Skills New Asagonium passive skills (P.Atk, M.Atk, HP, Haste and more) tied to gear and progression, so character building has more depth than just stacking enchants. 3) Live Leaderboards on the Website This is the part I'm most proud of. Our website is connected directly to the game database in real time. You can browse all characters and see: - Level + exact % to next level - Online / Offline / Offline Farming status - "You Died" status (Dark Souls style, stays until next login) - Death counter per character - Total time played (days / hours / minutes) - Top Adena, Top PvP, Top PK - Max Enchant on equipped weapons - Hover a character name to see their passive skills with icons - Hover an enchant value to see the weapon name, P.Atk and set It updates live. Anyone can check the rankings without logging in. ----------------------------------------------------------- NO PAY-TO-WIN - SERIOUSLY I'm tired of servers that promise "balanced donations" and then sell the best items in the cash shop two weeks later. On Asagonium: - No donation items that affect gameplay balance. - No paid enchants, no paid stats, no paid gear. - No "VIP" buffs that make you stronger than free players. Donations (if/when they exist) will be strictly cosmetic and quality-of-life only. The goal is a server that survives because people enjoy playing it, not because a few whales fund it. ----------------------------------------------------------- OPEN BETA - WHY YOU SHOULD JOIN NOW - The server is fully online and stable. - Your feedback directly shapes the final balance. - You get to learn the custom content before everyone else. - Active development - bugs get fixed, ideas get tested fast. ----------------------------------------------------------- HOW TO JOIN 1. Go to http://l2asagonium.eu/ 2. Open "How to Connect" - it walks you through the client download, the 64-bit patch and the system config in 5 simple steps. ----------------------------------------------------------- LINKS http://l2asagonium.eu/ ----------------------------------------------------------- Thanks for reading. If you give Asagonium a try during the beta, please drop your feedback - good or bad. That's exactly what this phase is for. See you in-game.
-
-
Topics

Question
Kantik
Hi could someone help me please.
DM I have works flawlessly but I need to edit it but will not do it alone. I need to neportovaly players but gave up to me apart. He did not get to reward only one player but the first 10 and that has always shown that html tech players and their 10 points. That's it.
Thank you all.
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.entity; /** * * @author SqueezeD Edited By KantikSGC * */ import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.SQLException; import java.util.Vector; import javolution.text.TextBuilder; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.Announcements; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.datatables.NpcTable; import com.l2jserver.gameserver.datatables.SpawnTable; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2Party; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2PetInstance; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; public class DM { private final static Logger _log = Logger.getLogger(DM.class.getName()); public static String _eventName = new String(), _eventDesc = new String(), _joiningLocationName = new String(); public static Vector<String> _savePlayers = new Vector<String>(); public static Vector<L2PcInstance> _players = new Vector<L2PcInstance>(); public static boolean _joining = false, _teleport = false, _started = false, _sitForced = false; public static L2Spawn _npcSpawn; public static L2PcInstance _topPlayer; public static int _npcId = 0, _npcX = 0, _npcY = 0, _npcZ = 0, _rewardId = 0, _rewardAmount = 0, _topKills = 0, _minlvl = 0, _maxlvl = 0, _playerColors = 0, _playerX = 0, _playerY = 0, _playerZ = 0; public static void setNpcPos(L2PcInstance activeChar) { _npcX = activeChar.getX(); _npcY = activeChar.getY(); _npcZ = activeChar.getZ(); } public static boolean checkMaxLevel(int maxlvl) { if (_minlvl >= maxlvl) return false; return true; } public static boolean checkMinLevel(int minlvl) { if (_maxlvl <= minlvl) return false; return true; } public static void setPlayersPos(L2PcInstance activeChar) { _playerX = activeChar.getX(); _playerY = activeChar.getY(); _playerZ = activeChar.getZ(); } public static boolean checkPlayerOk() { if (_started || _teleport || _joining) return false; return true; } public static void startJoin(L2PcInstance activeChar) { if (!startJoinOk()) { if (!Config.DEBUG) _log.fine("DM Engine[startJoin(" + activeChar.getName() + ")]: startJoinOk() = false"); return; } _joining = true; spawnEventNpc(activeChar); Announcements.getInstance().announceToAll(_eventName + "(DM): Joinable in " + _joiningLocationName + "!"); } private static boolean startJoinOk() { if (_started || _teleport || _joining || _eventName.equals("") || _joiningLocationName.equals("") || _eventDesc.equals("") || _npcId == 0 || _npcX == 0 || _npcY == 0 || _npcZ == 0 || _rewardId == 0 || _rewardAmount == 0 || _playerX == 0 || _playerY == 0 || _playerZ == 0) return false; return true; } private static void spawnEventNpc(L2PcInstance activeChar) { L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(_npcId); try { _npcSpawn = new L2Spawn(tmpl); _npcSpawn.setLocx(_npcX); _npcSpawn.setLocy(_npcY); _npcSpawn.setLocz(_npcZ); _npcSpawn.setAmount(1); _npcSpawn.setHeading(activeChar.getHeading()); _npcSpawn.setRespawnDelay(1); SpawnTable.getInstance().addNewSpawn(_npcSpawn, false); _npcSpawn.init(); _npcSpawn.getLastSpawn().getStatus().setCurrentHp(999999999); _npcSpawn.getLastSpawn().setTitle(_eventName); _npcSpawn.getLastSpawn()._isEventMobDM = true; _npcSpawn.getLastSpawn().isAggressive(); _npcSpawn.getLastSpawn().decayMe(); _npcSpawn.getLastSpawn().spawnMe(_npcSpawn.getLastSpawn().getX(), _npcSpawn.getLastSpawn().getY(), _npcSpawn.getLastSpawn().getZ()); _npcSpawn.getLastSpawn().broadcastPacket(new MagicSkillUse(_npcSpawn.getLastSpawn(), _npcSpawn.getLastSpawn(), 1034, 1, 1, 1)); } catch (Exception e) { _log.warning("DM Engine[spawnEventNpc(" + activeChar.getName() + ")]: exception: " + e.getMessage()); } } public static void teleportStart() { if (!_joining || _started || _teleport) return; _joining = false; Announcements.getInstance().announceToAll(_eventName + "(DM): Teleport to team spot in 20 seconds!"); setUserData(); ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() { public void run() { DM.sit(); for (L2PcInstance player : DM._players) { if (player != null) { if (Config.DM_ON_START_UNSUMMON_PET) { //Remove Summon's buffs if (player.getPet() != null) { L2Summon summon = player.getPet(); for (L2Effect e : summon.getAllEffects()) e.exit(); if (summon instanceof L2PetInstance) summon.unSummon(player); } } if (Config.DM_ON_START_REMOVE_ALL_EFFECTS) { for (L2Effect e : player.getAllEffects()) { if (e != null) e.exit(); } } // Remove player from his party if (player.getParty() != null) { L2Party party = player.getParty(); party.removePartyMember(player); } player.teleToLocation(_playerX, _playerY, _playerZ, false); } } } }, 20000); _teleport = true; } public static void startEvent(L2PcInstance activeChar) { if (!startEventOk()) { if (Config.DEBUG) _log.fine("DM Engine[startEvent(" + activeChar.getName() + ")]: startEventOk() = false"); return; } _teleport = false; sit(); Announcements.getInstance().announceToAll(_eventName + "(DM): Started. Go to kill your enemies!"); _started = true; } private static boolean startEventOk() { if (_joining || !_teleport || _started) return false; return true; } public static void setUserData() { for (L2PcInstance player : _players) { player._originalNameColorDM = player.getAppearance().getNameColor(); player._originalKarmaDM = player.getKarma(); player._inEventDM = true; player._countDMkills = 0; player.getAppearance().setNameColor(_playerColors); player.setKarma(0); player.broadcastUserInfo(); } } public static void removeUserData() { for (L2PcInstance player : _players) { player.getAppearance().setNameColor(player._originalNameColorDM); player.setKarma(player._originalKarmaDM); player._inEventDM = false; player._countDMkills = 0; player.broadcastUserInfo(); } } public static void finishEvent(L2PcInstance activeChar) { if (!finishEventOk()) { if (Config.DEBUG) _log.fine("DM Engine[finishEvent(" + activeChar.getName() + ")]: finishEventOk() = false"); return; } _started = false; unspawnEventNpc(); processTopPlayer(); if (_topKills == 0) Announcements.getInstance().announceToAll(_eventName + "(DM): No players win the match(nobody killed)."); else { Announcements.getInstance().announceToAll(_eventName + "(DM): " + _topPlayer.getName() + " wins the match! " + _topKills + " kills."); rewardPlayer(activeChar); } teleportFinish(); } private static boolean finishEventOk() { if (!_started) return false; return true; } public static void processTopPlayer() { for (L2PcInstance player : _players) { if (player._countDMkills > _topKills) { _topPlayer = player; _topKills = player._countDMkills; } } } /** * @param activeChar */ public static void rewardPlayer(L2PcInstance activeChar) { if (_topPlayer != null) { _topPlayer.addItem("DM Event: " + _eventName, _rewardId, _rewardAmount, _topPlayer, true); StatusUpdate su = new StatusUpdate(_topPlayer.getObjectId()); su.addAttribute(StatusUpdate.CUR_LOAD, _topPlayer.getCurrentLoad()); _topPlayer.sendPacket(su); NpcHtmlMessage nhm = new NpcHtmlMessage(5); TextBuilder replyMSG = new TextBuilder(""); replyMSG.append("<html><body>You won the event. Look in your inventory for the reward.</body></html>"); nhm.setHtml(replyMSG.toString()); _topPlayer.sendPacket(nhm); // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet _topPlayer.sendPacket(ActionFailed.STATIC_PACKET); } } public static void abortEvent() { if (!_joining && !_teleport && !_started) return; _joining = false; _teleport = false; _started = false; unspawnEventNpc(); Announcements.getInstance().announceToAll(_eventName + "(DM): Match aborted!"); teleportFinish(); } public static void sit() { if (_sitForced) _sitForced = false; else _sitForced = true; for (L2PcInstance player : _players) { if (player != null) { if (_sitForced) { player.stopMove(null, false); player.abortAttack(); player.abortCast(); if (!player.isSitting()) player.sitDown(); } else { if (player.isSitting()) player.standUp(); } } } } public static void dumpData() { _log.info(""); _log.info(""); if (!_joining && !_teleport && !_started) { _log.info("<<---------------------------------->>"); _log.info(">> DM Engine infos dump (INACTIVE) <<"); _log.info("<<--^----^^-----^----^^------^^----->>"); } else if (_joining && !_teleport && !_started) { _log.info("<<--------------------------------->>"); _log.info(">> DM Engine infos dump (JOINING) <<"); _log.info("<<--^----^^-----^----^^------^----->>"); } else if (!_joining && _teleport && !_started) { _log.info("<<---------------------------------->>"); _log.info(">> DM Engine infos dump (TELEPORT) <<"); _log.info("<<--^----^^-----^----^^------^^----->>"); } else if (!_joining && !_teleport && _started) { _log.info("<<--------------------------------->>"); _log.info(">> DM Engine infos dump (STARTED) <<"); _log.info("<<--^----^^-----^----^^------^----->>"); } _log.info("Name: " + _eventName); _log.info("Desc: " + _eventDesc); _log.info("Join location: " + _joiningLocationName); _log.info("Min lvl: " + _minlvl); _log.info("Max lvl: " + _maxlvl); _log.info(""); _log.info("##################################"); _log.info("# _players(Vector<L2PcInstance>) #"); _log.info("##################################"); _log.info("Total Players : " + _players.size()); for (L2PcInstance player : _players) { if (player != null) _log.info("Name: " + player.getName()+ " kills :" + player._countDMkills); } _log.info(""); _log.info("################################"); _log.info("# _savePlayers(Vector<String>) #"); _log.info("################################"); for (String player : _savePlayers) _log.info("Name: " + player ); _log.info(""); _log.info(""); } public static void loadData() { _eventName = new String(); _eventDesc = new String(); _joiningLocationName = new String(); _savePlayers = new Vector<String>(); _players = new Vector<L2PcInstance>(); _topPlayer = null; _npcSpawn = null; _joining = false; _teleport = false; _started = false; _sitForced = false; _npcId = 0; _npcX = 0; _npcY = 0; _npcZ = 0; _rewardId = 0; _rewardAmount = 0; _topKills = 0; _minlvl = 0; _maxlvl = 0; _playerColors = 0; _playerX = 0; _playerY = 0; _playerZ = 0; Connection con = null; try { PreparedStatement statement; ResultSet rs; con = L2DatabaseFactory.getInstance().getConnection(); statement = con.prepareStatement("Select * from dm"); rs = statement.executeQuery(); while (rs.next()) { _eventName = rs.getString("eventName"); _eventDesc = rs.getString("eventDesc"); _joiningLocationName = rs.getString("joiningLocation"); _minlvl = rs.getInt("minlvl"); _maxlvl = rs.getInt("maxlvl"); _npcId = rs.getInt("npcId"); _npcX = rs.getInt("npcX"); _npcY = rs.getInt("npcY"); _npcZ = rs.getInt("npcZ"); _rewardId = rs.getInt("rewardId"); _rewardAmount = rs.getInt("rewardAmount"); _playerColors = rs.getInt("color"); _playerX = rs.getInt("playerX"); _playerY = rs.getInt("playerY"); _playerZ = rs.getInt("playerZ"); } statement.close(); } catch (Exception e) { _log.warning("Exception: DM.loadData(): " + e.getMessage()); } finally { try { if (con != null) con.close(); } catch (SQLException e) { e.printStackTrace(); } } } public static void saveData() { Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement; statement = con.prepareStatement("Delete from dm"); statement.execute(); statement.close(); statement = con.prepareStatement("INSERT INTO dm (eventName, eventDesc, joiningLocation, minlvl, maxlvl, npcId, npcX, npcY, npcZ, rewardId, rewardAmount, color, playerX, playerY, playerZ ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"); statement.setString(1, _eventName); statement.setString(2, _eventDesc); statement.setString(3, _joiningLocationName); statement.setInt(4, _minlvl); statement.setInt(5, _maxlvl); statement.setInt(6, _npcId); statement.setInt(7, _npcX); statement.setInt(8, _npcY); statement.setInt(9, _npcZ); statement.setInt(10, _rewardId); statement.setInt(11, _rewardAmount); statement.setInt(12, _playerColors); statement.setInt(13, _playerX); statement.setInt(14, _playerY); statement.setInt(15, _playerZ); statement.execute(); statement.close(); } catch (Exception e) { _log.warning("Exception: DM.saveData(): " + e.getMessage()); } finally { try { if (con != null) con.close(); } catch (SQLException e) { e.printStackTrace(); } } } public static void showEventHtml(L2PcInstance eventPlayer, String objectId) { try { NpcHtmlMessage adminReply = new NpcHtmlMessage(0); TextBuilder replyMSG = new TextBuilder("<html><head><title>" + _eventName + "</title></head><body>"); replyMSG.append("<center>"); replyMSG.append("<table>"); replyMSG.append("<tr>"); replyMSG.append("<td>Name</td><td><font color=\"00FF00\">" + _eventName + "</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td>Description</td><td><font color=\"00FF00\">" + _eventDesc + "</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td></td><td><button value=\"Join\" action=\"bypass -h npc_" + objectId + "_dmevent_player_join\" width=50 height=15 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); if (!_started && !_joining) { replyMSG.append("<tr>"); replyMSG.append("<td></td><td>Wait till the admin/gm start the participation.</td>"); replyMSG.append("</tr>"); } else if (!_started && _joining && eventPlayer.getLevel() >= _minlvl && eventPlayer.getLevel() <= _maxlvl) { if (_players.contains(eventPlayer)) { replyMSG.append("<tr>"); replyMSG.append("<td></td><td>You are already participating!</td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td>Wait till event start or</td>"); replyMSG.append("<td><button value=\"remove\" action=\"bypass -h npc_" + objectId + "_dmevent_player_leave\" width=50 height=15 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"> your participation!</td>"); replyMSG.append("</tr>"); } else { replyMSG.append("<tr>"); replyMSG.append("<td></td><td>You want to participate in the event?</td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td>Admin set min lvl : <font color=\"00FF00\">" + _minlvl + "</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td>Admin set max lvl : <font color=\"00FF00\">" + _maxlvl + "</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td></td><td><button value=\"Join\" action=\"bypass -h npc_" + objectId + "_dmevent_player_join\" width=50 height=15 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); } } else if (_started && !_joining) { replyMSG.append("<tr>"); replyMSG.append("<td></td><td>DM match is in progress.</td>"); replyMSG.append("</tr>"); } else if (eventPlayer.getLevel() >= _minlvl || eventPlayer.getLevel() <= _maxlvl ) { replyMSG.append("<tr>"); replyMSG.append("<td>Your lvl</td><td><font color=\"00FF00\">" + eventPlayer.getLevel() +"</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td>Admin set min lvl</td><td><font color=\"00FF00\">" + _minlvl + "</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td>Admin set max lvl</td><td><font color=\"00FF00\">" + _maxlvl + "</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td></td><td><font color=\"FFFF00\">You can't participate to this event.</font></td>"); replyMSG.append("</tr>"); } replyMSG.append("</table>"); replyMSG.append("</center>"); replyMSG.append("</body></html>"); adminReply.setHtml(replyMSG.toString()); eventPlayer.sendPacket(adminReply); // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet eventPlayer.sendPacket(ActionFailed.STATIC_PACKET); } catch (Exception e) { _log.warning("DM Engine[showEventHtlm(" + eventPlayer.getName() + ", " + objectId + ")]: exception" + e.getMessage()); } } public static void addPlayer(L2PcInstance player) { if (!addPlayerOk(player)) return; _players.add(player); player._originalNameColorDM = player.getAppearance().getNameColor(); player._originalKarmaDM = player.getKarma(); player._inEventDM = true; player._countDMkills = 0; _savePlayers.add(player.getName()); } public static boolean addPlayerOk(L2PcInstance eventPlayer) { if (eventPlayer._inEventDM) { eventPlayer.sendMessage("You are already participating in the event!"); return false; } return true; } public static synchronized void addDisconnectedPlayer(L2PcInstance player) { if ((_teleport || _started) || _savePlayers.contains(player.getName())) { if (Config.DM_ON_START_REMOVE_ALL_EFFECTS) { for (L2Effect e : player.getAllEffects()) { if (e != null) e.exit(); } } for (L2PcInstance p : _players) { if (p==null) { continue; } //check by name incase player got new objectId else if (p.getName().equals(player.getName())) { player._originalNameColorDM = player.getAppearance().getNameColor(); player._originalKarmaDM = player.getKarma(); player._inEventDM = true; player._countDMkills =p._countDMkills; _players.remove(p); //removing old object id from vector _players.add(player); //adding new objectId to vector break; } } player.getAppearance().setNameColor(_playerColors); player.setKarma(0); player.broadcastUserInfo(); player.teleToLocation(_playerX, _playerY , _playerZ, false); } } public static void removePlayer(L2PcInstance player) { if (player != null) { _players.remove(player); } } public static void cleanDM() { for (L2PcInstance player : _players) { removePlayer(player); } _savePlayers = new Vector<String>(); _topPlayer = null; _npcSpawn = null; _joining = false; _teleport = false; _started = false; _sitForced = false; _topKills = 0; _players = new Vector<L2PcInstance>(); } public static void unspawnEventNpc() { if (_npcSpawn == null) return; _npcSpawn.getLastSpawn().deleteMe(); _npcSpawn.stopRespawn(); SpawnTable.getInstance().deleteSpawn(_npcSpawn, true); } public static void teleportFinish() { Announcements.getInstance().announceToAll(_eventName + "(DM): Teleport back to participation NPC in 20 seconds!"); removeUserData(); ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() { public void run() { for (L2PcInstance player : _players) { if (player != null && player.isOnline()) player.teleToLocation(_npcX, _npcY, _npcZ, false); } cleanDM(); } }, 20000); } }2 answers to this question
Recommended Posts