pos ginete gia paradigma...prwta thelw na tou stelni ena minima kai meta na ton petaei.ala afou stelni to minima na ton petaei meta apo 4 second dld na ka8isterei.
xoris ka8isterisi ine..
players.sendMessage("blabla");
player.closeNetConnection();
pos tha to kanw me delay omos ....opos ipa parapanw?
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
Azumaril$
pos ginete gia paradigma...prwta thelw na tou stelni ena minima kai meta na ton petaei.ala afou stelni to minima na ton petaei meta apo 4 second dld na ka8isterei.
xoris ka8isterisi ine..
players.sendMessage("blabla");
player.closeNetConnection();
pos tha to kanw me delay omos ....opos ipa parapanw?
euxaristo
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.