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zeus7

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  1. to thema einai oti to pack to agorasa apo ton sirroco dn nmzw na exw kapoio npc apo boss id...8a to checkarw kai 8a sas pw...
  2. tou justice einai to pack oxi se sugkekrimena teleport se ola genika merikes fores...dld sxedon sunexeia....akoma kai se recall..100% fteei kati apo to pack giati evala ka8aro client kai pali ta idia...
  3. to provlhma einai oti critical trwei opote 8elei.(merikes fores dn trww)..dn einai oti lupei kai trww sunexeia sta tp...tou justice einai to pack ...sthn arxh kathe fora pou o paikths etrwge critical emena ws admin m lege oti prospathei na floodarei ton server..enw o paikths ekane tp...
  4. εβαλα καινουργιο client και παλι τα ιδια... :/
  5. τι εννοεις να αλλαξω pack?
  6. οπου και αν παω θα το φαω.....Και οταν κανω recall τρωει ο αλλος ........l2j.....δν θα το τρωω παντα αλλα απο τα 5 στα 2 θα ειναι critical.
  7. δεν εχει.... το κοιταω καθε φορα disconnected abnormally λεει μονο.... :/ και την Ip του παικτη..δοκιμασα και καθαρο system και παλι τα ιδια..
  8. τρωω αυτο το error καθε φορα που κανω teleport εψαξα στο search αλλα δν βρεικα καποια λυση : History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial39) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial39) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector39) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector39) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop ξερει κανεις τι μπορει να φτεει ??? :/ (Interlude Client)
  9. Why when the other players try to log in have this error...? Wrong checksum from client:***
  10. Τι ακριβως πρεπει να αλλαξω για να μπορουνε να μπουνε και οι αλλοι....γιατι εγω μπαινω απο το host..
  11. wraios re trele efxaristw....
  12. prin 10 lepta ekana format... :D kai exw 490gb free apo 500
  13. 8es na dokimaseis me team viewer?
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