-
Posts
6 -
Credits
0 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Posts posted by Zephyr92
-
-
Could you post the compiled please review
The releases are posted here -> https://github.com/u3games/L2J_EventEngine/releases
If you need a guide, there is one -> https://github.com/u3games/L2J_EventEngine/wiki
-
I'm in a dilemma between this and nexus. Any reason to use this over nexus?
Nexus have more events i think, and more configs.. like random zone to team vs team and others
As event engine developer, you right. The engine still needs more work.
Anyway, the only way to improve the project is the people use it to receive feedback. You know, when you see the people use your work, it gives you motivation to keep working. :)
-
I heve one problem,,, plz help me ...
Probably you are not using the last L2J build. However, we should change that.
-
Here is the wiki about project https://github.com/u3games/L2J_EventEngine/wiki
You can find helpful info and how-to-setup guide O0
-
You should keep javadoc and forums in english, I doubt there is THAT MUCH spanishes using L2J (like if I would write all aCis javadoc in french while I maybe met... 4 other frenchies in L2J world). I don't have troube with spanish, but not everyone made it as second langage at school.
If you can create multiple instances in same time, you should edit following for concurrent version (CopyOn...) :
private static final List<InstanceWorld> _instancesWorlds = new ArrayList<>();
Otherwise good job, it's clean.
I agree about the lang.
About the suggestion, i don't know why we have a list if the engine only supports one event at the same time (for now). Whatever, thank you.
L2J-Event Engine
in Server Shares & Files [L2J]
Posted
For now, just master has these features. Anyway, i'm working on new features and bug fixes.