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KOC2000

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  1. On 6/27/2018 at 11:51 PM, eressea said:

    As title suggests, I've tried to adapt MyExt64 compiler for Glory Days AI (classes, variable offsets, functions) but it's just an experiment. If there's anyone who can test how it really works, I'd be glad 🙂 It's just a first draft and proof-of-concept, if there's any bug, I'll try to fix it. Stay tuned 😉

     

    Compiled DLL: https://bitbucket.org/l2shrine/extender-public/src/compiler-gd/server/MyExt64.dll

    Sources: https://bitbucket.org/l2shrine/extender-public/branch/compiler-gd

     

    EDIT: Fixed few bugs (missing handlers and wrong 'myself' type in NPC maker event), now it compiles default NPC and default maker

    Thank you so much, but how to use it to compile nasc?

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