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xsocom

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Posts posted by xsocom

  1. Hello, I have started on a small project for the summer. I'll try to make a client that can login and write down the server list that the auth server sends to the client while login.

     

    I made my own TCP server and received this when I try to login using the l2 client ( interlude ), Then I tried to send same packet to the real Auth but didn't work as expected, any ideas?, Do I need to encrypt the packet, if so can anyone explain how it works?, But I don't see why I need to encrypt it when I just send the exactly same data as the original l2 client does, and it encrypt it before send right?.

     

    I make the connection to hAuthD.

     

    Thanks, Trying to learn here, should be fun to get it working.

     

    How I send it.

    CSPacket pack;
    pack.set(128);
    
    char buf[] = {0x2A, 0x00, 0x30, 0x74, 0xD1, 0x57, 0x80, 0x9B, 0x52, 0x2D, 0x45, 0x97, 0xF9, 0x4E, 0x78, 0xDD, 0x98, 0x61, 0x45, 0x97, 0xF9, 0x4E, 0x78, 0xDD, 0x98, 0x61, 0x30, 0x74, 0xD1, 0x57, 0x80, 0x9B, 0x52, 0x2D, 0x45, 0x97, 0xF9, 0x4E, 0x78, 0xDD, 0x98, 0x61};
    
    pack.Write( buf, 42 );
    
    send(pAuth->GetSock(), pack.buffer(), (int)pack.size(), NULL);
    

     

    Picture of my server receive and the original client receive.

    testikj.th.jpg

  2. Just a side note....it's technically and logically not possible with Unlimited Band Width on a server, that alone tells me about your server.

     

    NGZ offers gamer bandwith which is basically free bandwidth, in other words: unlimited. That alone tells me about your brain.

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